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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/basicfs/include/BasicFSAssetImpl.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/basicfs/include/BasicFSAssetImpl.h')
| -rw-r--r-- | APEX_1.4/module/basicfs/include/BasicFSAssetImpl.h | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/APEX_1.4/module/basicfs/include/BasicFSAssetImpl.h b/APEX_1.4/module/basicfs/include/BasicFSAssetImpl.h new file mode 100644 index 00000000..59de33b7 --- /dev/null +++ b/APEX_1.4/module/basicfs/include/BasicFSAssetImpl.h @@ -0,0 +1,151 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef BASIC_FS_ASSET_IMPL_H +#define BASIC_FS_ASSET_IMPL_H + +#include "Apex.h" + +#include "BasicFSAsset.h" +#include "ApexSDKHelpers.h" +#include "ModuleBasicFSImpl.h" +#include "ApexAssetAuthoring.h" +#include "ApexString.h" +#include "ApexAssetTracker.h" +#include "ApexAuthorableObject.h" +#include "ApexRWLockable.h" +#include "FieldBoundaryIntl.h" + +namespace nvidia +{ +namespace apex +{ +class RenderMeshAsset; +} +namespace basicfs +{ + +class BasicFSActor; + +///p,q -> p cross q = n (n - must be normalized!) +PX_INLINE void BuildPlaneBasis(const PxVec3& n, PxVec3& p, PxVec3& q) +{ + float nzSqr = n.z * n.z; + if (nzSqr > 0.5f) + { + // choose p in y-z plane + const float k = PxSqrt(n.y * n.y + nzSqr); + // k can not be zero here + const float rk = (1 / k); + p.x = 0; + p.y = -n.z * rk; + p.z = n.y * rk; + // set q = n cross p + q.x = k; + q.y = -n.x * p.z; + q.z = n.x * p.y; + } + else + { + // choose p in x-y plane + const float k = PxSqrt(n.x * n.x + n.y * n.y); + // k can be zero in case n is zero + const float rk = (k > 0) ? (1 / k) : 0; + p.x = -n.y * rk; + p.y = n.x * rk; + p.z = 0; + // set q = n cross p + q.x = -n.z * p.y; + q.y = n.z * p.x; + q.z = k; + } +} + +class BasicFSAssetImpl : public BasicFSAsset, public ApexResourceInterface, public ApexResource, public ApexRWLockable +{ + friend class BasicFSAssetDummyAuthoring; +public: + APEX_RW_LOCKABLE_BOILERPLATE + + BasicFSAssetImpl(ModuleBasicFSImpl*, const char*); + virtual ~BasicFSAssetImpl(); + + /* Asset */ + const char* getName() const + { + return mName.c_str(); + } + + // TODO: implement forceLoadAssets + uint32_t forceLoadAssets() + { + return 0; + } + + /* ApexResourceInterface, ApexResource */ + uint32_t getListIndex() const + { + return m_listIndex; + } + void setListIndex(class ResourceList& list, uint32_t index) + { + m_list = &list; + m_listIndex = index; + } + + /** + * \brief Apply any changes that may been made to the NvParameterized::Interface on this asset. + */ + virtual void applyEditingChanges(void) + { + APEX_INVALID_OPERATION("Not yet implemented!"); + } + + NvParameterized::Interface* getDefaultActorDesc() = 0; + virtual Actor* createApexActor(const NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) = 0; + + NvParameterized::Interface* getDefaultAssetPreviewDesc() + { + APEX_INVALID_OPERATION("Not yet implemented!"); + return NULL; + } + + virtual AssetPreview* createApexAssetPreview(const NvParameterized::Interface& /*params*/, AssetPreviewScene* /*previewScene*/) + { + APEX_INVALID_OPERATION("Not yet implemented!"); + return NULL; + } + + virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const + { + return true; // todo implement this method + } + + virtual bool isDirty() const + { + return false; + } + + +protected: + + ModuleBasicFSImpl* mModule; + ResourceList mFSActors; + ApexSimpleString mName; + + friend class ModuleBasicFSImpl; + friend class BasicFSActor; +}; + +} +} // end namespace nvidia::apex + +#endif // BASIC_FS_ASSET_IMPL_H |