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authorsschirm <[email protected]>2016-12-23 14:20:36 +0100
committersschirm <[email protected]>2016-12-23 14:56:17 +0100
commitef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch)
tree710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/module/basicfs/include/BasicFSAssetImpl.h
parentInitial commit: (diff)
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PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'APEX_1.4/module/basicfs/include/BasicFSAssetImpl.h')
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-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef BASIC_FS_ASSET_IMPL_H
-#define BASIC_FS_ASSET_IMPL_H
-
-#include "Apex.h"
-
-#include "BasicFSAsset.h"
-#include "ApexSDKHelpers.h"
-#include "ModuleBasicFSImpl.h"
-#include "ApexAssetAuthoring.h"
-#include "ApexString.h"
-#include "ApexAssetTracker.h"
-#include "ApexAuthorableObject.h"
-#include "ApexRWLockable.h"
-#include "FieldBoundaryIntl.h"
-
-namespace nvidia
-{
-namespace apex
-{
-class RenderMeshAsset;
-}
-namespace basicfs
-{
-
-class BasicFSActor;
-
-///p,q -> p cross q = n (n - must be normalized!)
-PX_INLINE void BuildPlaneBasis(const PxVec3& n, PxVec3& p, PxVec3& q)
-{
- float nzSqr = n.z * n.z;
- if (nzSqr > 0.5f)
- {
- // choose p in y-z plane
- const float k = PxSqrt(n.y * n.y + nzSqr);
- // k can not be zero here
- const float rk = (1 / k);
- p.x = 0;
- p.y = -n.z * rk;
- p.z = n.y * rk;
- // set q = n cross p
- q.x = k;
- q.y = -n.x * p.z;
- q.z = n.x * p.y;
- }
- else
- {
- // choose p in x-y plane
- const float k = PxSqrt(n.x * n.x + n.y * n.y);
- // k can be zero in case n is zero
- const float rk = (k > 0) ? (1 / k) : 0;
- p.x = -n.y * rk;
- p.y = n.x * rk;
- p.z = 0;
- // set q = n cross p
- q.x = -n.z * p.y;
- q.y = n.z * p.x;
- q.z = k;
- }
-}
-
-class BasicFSAssetImpl : public BasicFSAsset, public ApexResourceInterface, public ApexResource, public ApexRWLockable
-{
- friend class BasicFSAssetDummyAuthoring;
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- BasicFSAssetImpl(ModuleBasicFSImpl*, const char*);
- virtual ~BasicFSAssetImpl();
-
- /* Asset */
- const char* getName() const
- {
- return mName.c_str();
- }
-
- // TODO: implement forceLoadAssets
- uint32_t forceLoadAssets()
- {
- return 0;
- }
-
- /* ApexResourceInterface, ApexResource */
- uint32_t getListIndex() const
- {
- return m_listIndex;
- }
- void setListIndex(class ResourceList& list, uint32_t index)
- {
- m_list = &list;
- m_listIndex = index;
- }
-
- /**
- * \brief Apply any changes that may been made to the NvParameterized::Interface on this asset.
- */
- virtual void applyEditingChanges(void)
- {
- APEX_INVALID_OPERATION("Not yet implemented!");
- }
-
- NvParameterized::Interface* getDefaultActorDesc() = 0;
- virtual Actor* createApexActor(const NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) = 0;
-
- NvParameterized::Interface* getDefaultAssetPreviewDesc()
- {
- APEX_INVALID_OPERATION("Not yet implemented!");
- return NULL;
- }
-
- virtual AssetPreview* createApexAssetPreview(const NvParameterized::Interface& /*params*/, AssetPreviewScene* /*previewScene*/)
- {
- APEX_INVALID_OPERATION("Not yet implemented!");
- return NULL;
- }
-
- virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const
- {
- return true; // todo implement this method
- }
-
- virtual bool isDirty() const
- {
- return false;
- }
-
-
-protected:
-
- ModuleBasicFSImpl* mModule;
- ResourceList mFSActors;
- ApexSimpleString mName;
-
- friend class ModuleBasicFSImpl;
- friend class BasicFSActor;
-};
-
-}
-} // end namespace nvidia::apex
-
-#endif // BASIC_FS_ASSET_IMPL_H