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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/particles/ParticlesPreview.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef PARTICLES_PREVIEW_H
+#define PARTICLES_PREVIEW_H
+
+#include "Apex.h"
+#include "AssetPreview.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+PX_PUSH_PACK_DEFAULT
+
+class RenderDebugInterface;
+
+namespace APEX_PARTICLES
+{
+/**
+ \def PARTICLES_DRAW_NOTHING
+ Draw no items.
+*/
+static const uint32_t PARTICLES_DRAW_NOTHING = (0x00);
+/**
+ \def PARTICLES_DRAW_ICON
+ Draw the icon.
+*/
+static const uint32_t PARTICLES_DRAW_ICON = (0x01);
+/**
+ \def PARTICLES_DRAW_BOUNDARIES
+ Draw the Particles include shapes.
+*/
+static const uint32_t PARTICLES_DRAW_BOUNDARIES = (0x2);
+/**
+ \def PARTICLES_DRAW_WITH_CYLINDERS
+ Draw the dynamicsystem field boundaries.
+*/
+static const uint32_t PARTICLES_DRAW_WITH_CYLINDERS = (0x4);
+/**
+ \def PARTICLES_DRAW_FULL_DETAIL
+ Draw all of the preview rendering items.
+*/
+static const uint32_t PARTICLES_DRAW_FULL_DETAIL = (PARTICLES_DRAW_ICON + PARTICLES_DRAW_BOUNDARIES);
+/**
+ \def PARTICLES_DRAW_FULL_DETAIL_BOLD
+ Draw all of the preview rendering items using cylinders instead of lines to make the text and icon look BOLD.
+*/
+static const uint32_t PARTICLES_DRAW_FULL_DETAIL_BOLD = (PARTICLES_DRAW_FULL_DETAIL + PARTICLES_DRAW_WITH_CYLINDERS);
+}
+
+/**
+\brief APEX asset preview wind asset.
+*/
+class ParticlesPreview : public AssetPreview
+{
+public:
+ /**
+ Set the scale of the icon.
+ The unscaled icon has is 1.0x1.0 game units.
+ By default the scale of the icon is 1.0. (unscaled)
+ */
+ virtual void setIconScale(float scale) = 0;
+ /**
+ Set the detail level of the preview rendering by selecting which features to enable.
+ Any, all, or none of the following masks may be added together to select what should be drawn.
+ The defines for the individual items are PARTICLES_DRAW_NOTHING, PARTICLES_DRAW_ICON, PARTICLES_DRAW_BOUNDARIES,
+ PARTICLES_DRAW_WITH_CYLINDERS.
+ All items may be drawn using the macro PARTICLES_DRAW_FULL_DETAIL and PARTICLES_DRAW_FULL_DETAIL_BOLD.
+ */
+ virtual void setDetailLevel(uint32_t detail) = 0;
+
+protected:
+ ParticlesPreview() {};
+};
+
+
+PX_POP_PACK
+
+}
+} // end namespace nvidia
+
+#endif // PARTICLES_PREVIEW_H