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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/particles/ParticlesPreview.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/include/particles/ParticlesPreview.h')
| -rw-r--r-- | APEX_1.4/include/particles/ParticlesPreview.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/APEX_1.4/include/particles/ParticlesPreview.h b/APEX_1.4/include/particles/ParticlesPreview.h new file mode 100644 index 00000000..a3e60d70 --- /dev/null +++ b/APEX_1.4/include/particles/ParticlesPreview.h @@ -0,0 +1,92 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef PARTICLES_PREVIEW_H +#define PARTICLES_PREVIEW_H + +#include "Apex.h" +#include "AssetPreview.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +class RenderDebugInterface; + +namespace APEX_PARTICLES +{ +/** + \def PARTICLES_DRAW_NOTHING + Draw no items. +*/ +static const uint32_t PARTICLES_DRAW_NOTHING = (0x00); +/** + \def PARTICLES_DRAW_ICON + Draw the icon. +*/ +static const uint32_t PARTICLES_DRAW_ICON = (0x01); +/** + \def PARTICLES_DRAW_BOUNDARIES + Draw the Particles include shapes. +*/ +static const uint32_t PARTICLES_DRAW_BOUNDARIES = (0x2); +/** + \def PARTICLES_DRAW_WITH_CYLINDERS + Draw the dynamicsystem field boundaries. +*/ +static const uint32_t PARTICLES_DRAW_WITH_CYLINDERS = (0x4); +/** + \def PARTICLES_DRAW_FULL_DETAIL + Draw all of the preview rendering items. +*/ +static const uint32_t PARTICLES_DRAW_FULL_DETAIL = (PARTICLES_DRAW_ICON + PARTICLES_DRAW_BOUNDARIES); +/** + \def PARTICLES_DRAW_FULL_DETAIL_BOLD + Draw all of the preview rendering items using cylinders instead of lines to make the text and icon look BOLD. +*/ +static const uint32_t PARTICLES_DRAW_FULL_DETAIL_BOLD = (PARTICLES_DRAW_FULL_DETAIL + PARTICLES_DRAW_WITH_CYLINDERS); +} + +/** +\brief APEX asset preview wind asset. +*/ +class ParticlesPreview : public AssetPreview +{ +public: + /** + Set the scale of the icon. + The unscaled icon has is 1.0x1.0 game units. + By default the scale of the icon is 1.0. (unscaled) + */ + virtual void setIconScale(float scale) = 0; + /** + Set the detail level of the preview rendering by selecting which features to enable. + Any, all, or none of the following masks may be added together to select what should be drawn. + The defines for the individual items are PARTICLES_DRAW_NOTHING, PARTICLES_DRAW_ICON, PARTICLES_DRAW_BOUNDARIES, + PARTICLES_DRAW_WITH_CYLINDERS. + All items may be drawn using the macro PARTICLES_DRAW_FULL_DETAIL and PARTICLES_DRAW_FULL_DETAIL_BOLD. + */ + virtual void setDetailLevel(uint32_t detail) = 0; + +protected: + ParticlesPreview() {}; +}; + + +PX_POP_PACK + +} +} // end namespace nvidia + +#endif // PARTICLES_PREVIEW_H |