diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/forcefield | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/include/forcefield')
| -rw-r--r-- | APEX_1.4/include/forcefield/ForceFieldActor.h | 131 | ||||
| -rw-r--r-- | APEX_1.4/include/forcefield/ForceFieldAsset.h | 72 | ||||
| -rw-r--r-- | APEX_1.4/include/forcefield/ForceFieldPreview.h | 92 | ||||
| -rw-r--r-- | APEX_1.4/include/forcefield/ModuleForceField.h | 52 |
4 files changed, 347 insertions, 0 deletions
diff --git a/APEX_1.4/include/forcefield/ForceFieldActor.h b/APEX_1.4/include/forcefield/ForceFieldActor.h new file mode 100644 index 00000000..06f260fa --- /dev/null +++ b/APEX_1.4/include/forcefield/ForceFieldActor.h @@ -0,0 +1,131 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef FORCE_FIELD_ACTOR_H +#define FORCE_FIELD_ACTOR_H + +#include "Apex.h" + + +namespace nvidia +{ +namespace apex +{ + + +PX_PUSH_PACK_DEFAULT + +class ForceFieldAsset; +class ForceFieldAssetParams; + +/** + \brief ForceField Actor + */ +class ForceFieldActor : public Actor +{ +protected: + virtual ~ForceFieldActor() {} + +public: + /** + Return true if the force field actor is enabled. + */ + virtual bool isEnable() = 0; + + /** + Disable force field actor. Default status is enable. Can switch it freely. + A disabled explosion actor still exists there, but has no effect to the scene. + */ + virtual bool disable() = 0; + + /** + Enable force field actor. Default status is enable. Can switch it freely. + A disabled explosion actor still exists there, but has no effect to the scene. + */ + virtual bool enable() = 0; + + /** + Gets location and orientation of the force field. + */ + virtual PxMat44 getPose() const = 0; + + /** + Sets location and orientation of the force field. + */ + virtual void setPose(const PxMat44& pose) = 0; + + /** + Gets the force field actor's scale. + */ + PX_DEPRECATED virtual float getScale() const = 0; + + /** + Sets the force field actor's scale. (0.0f, +inf) + */ + PX_DEPRECATED virtual void setScale(float scale) = 0; + + /** + Gets the force field actor's scale. + */ + PX_DEPRECATED virtual float getCurrentScale() const = 0; + + /** + Sets the force field actor's scale. (0.0f, +inf) + */ + PX_DEPRECATED virtual void setCurrentScale(float scale) = 0; + + + + /** + Retrieves the name string for the force field actor. + */ + virtual const char* getName() const = 0; + + /** + Set a name string for the force field actor that can be retrieved with getName(). + */ + virtual void setName(const char* name) = 0; + + /** + Set strength for the force field actor. + */ + virtual void setStrength(const float strength) = 0; + + /** + Set lifetime for the force field actor. + */ + virtual void setLifetime(const float lifetime) = 0; + + /** + Set falloff type (linear, steep, scurve, custom, none) for the force field actor. + Only works for radial force field types. + */ + PX_DEPRECATED virtual void setFalloffType(const char* type) = 0; + + /** + Set falloff multiplier for the force field actor. + Only works for radial force field types. + */ + PX_DEPRECATED virtual void setFalloffMultiplier(const float multiplier) = 0; + + /** + Returns the asset the actor has been created from. + */ + virtual ForceFieldAsset* getForceFieldAsset() const = 0; + +}; + +PX_POP_PACK + +} // namespace apex +} // namespace nvidia + +#endif // FORCE_FIELD_ACTOR_H diff --git a/APEX_1.4/include/forcefield/ForceFieldAsset.h b/APEX_1.4/include/forcefield/ForceFieldAsset.h new file mode 100644 index 00000000..81ee3480 --- /dev/null +++ b/APEX_1.4/include/forcefield/ForceFieldAsset.h @@ -0,0 +1,72 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef FORCE_FIELD_ASSET_H +#define FORCE_FIELD_ASSET_H + +#include "Apex.h" +#include "ForceFieldPreview.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +#define FORCEFIELD_AUTHORING_TYPE_NAME "ForceFieldAsset" + +class ForceFieldActor; + +/** + \brief ForceField Asset + */ +class ForceFieldAsset : public Asset +{ +protected: + /** + \brief force field asset default destructor. + */ + virtual ~ForceFieldAsset() {} + +public: + /** + \brief returns the default scale of the asset. + */ + virtual float getDefaultScale() const = 0; + + /** + \brief release an actor created from this asset. + */ + virtual void releaseForceFieldActor(ForceFieldActor&) = 0; +}; + +/** + \brief ForceField Asset Authoring + */ +class ForceFieldAssetAuthoring : public AssetAuthoring +{ +protected: + /** + \brief force field asset authoring default destructor. + */ + virtual ~ForceFieldAssetAuthoring() {} + +public: +}; + + +PX_POP_PACK + +} // namespace apex +} // namespace nvidia + +#endif // FORCE_FIELD_ASSET_H diff --git a/APEX_1.4/include/forcefield/ForceFieldPreview.h b/APEX_1.4/include/forcefield/ForceFieldPreview.h new file mode 100644 index 00000000..3e37a5d9 --- /dev/null +++ b/APEX_1.4/include/forcefield/ForceFieldPreview.h @@ -0,0 +1,92 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef FORCE_FIELD_PREVIEW_H +#define FORCE_FIELD_PREVIEW_H + +#include "Apex.h" +#include "AssetPreview.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +class RenderDebugInterface; + +namespace APEX_FORCEFIELD +{ +/** + \def FORCEFIELD_DRAW_NOTHING + Draw no items. +*/ +static const uint32_t FORCEFIELD_DRAW_NOTHING = (0x00); +/** + \def FORCEFIELD_DRAW_ICON + Draw the icon. +*/ +static const uint32_t FORCEFIELD_DRAW_ICON = (0x01); +/** + \def FORCEFIELD_DRAW_BOUNDARIES + Draw the ForceField include shapes. +*/ +static const uint32_t FORCEFIELD_DRAW_BOUNDARIES = (0x2); +/** + \def FORCEFIELD_DRAW_WITH_CYLINDERS + Draw the explosion field boundaries. +*/ +static const uint32_t FORCEFIELD_DRAW_WITH_CYLINDERS = (0x4); +/** + \def FORCEFIELD_DRAW_FULL_DETAIL + Draw all of the preview rendering items. +*/ +static const uint32_t FORCEFIELD_DRAW_FULL_DETAIL = (FORCEFIELD_DRAW_ICON + FORCEFIELD_DRAW_BOUNDARIES); +/** + \def FORCEFIELD_DRAW_FULL_DETAIL_BOLD + Draw all of the preview rendering items using cylinders instead of lines to make the text and icon look BOLD. +*/ +static const uint32_t FORCEFIELD_DRAW_FULL_DETAIL_BOLD = (FORCEFIELD_DRAW_FULL_DETAIL + FORCEFIELD_DRAW_WITH_CYLINDERS); +} + +/** +\brief APEX asset preview force field asset. +*/ +class ForceFieldPreview : public AssetPreview +{ +public: + /** + Set the scale of the icon. + The unscaled icon has is 1.0x1.0 game units. + By default the scale of the icon is 1.0. (unscaled) + */ + virtual void setIconScale(float scale) = 0; + /** + Set the detail level of the preview rendering by selecting which features to enable. + Any, all, or none of the following masks may be added together to select what should be drawn. + The defines for the individual items are FORCEFIELD_DRAW_NOTHING, FORCEFIELD_DRAW_ICON, FORCEFIELD_DRAW_BOUNDARIES, + FORCEFIELD_DRAW_WITH_CYLINDERS. + All items may be drawn using the macro FORCEFIELD_DRAW_FULL_DETAIL and FORCEFIELD_DRAW_FULL_DETAIL_BOLD. + */ + virtual void setDetailLevel(uint32_t detail) = 0; + +protected: + ForceFieldPreview() {}; +}; + + +PX_POP_PACK + +} // namespace apex +} // namespace nvidia + +#endif // FORCE_FIELD_PREVIEW_H diff --git a/APEX_1.4/include/forcefield/ModuleForceField.h b/APEX_1.4/include/forcefield/ModuleForceField.h new file mode 100644 index 00000000..b8440020 --- /dev/null +++ b/APEX_1.4/include/forcefield/ModuleForceField.h @@ -0,0 +1,52 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef MODULE_FORCE_FIELD_H +#define MODULE_FORCE_FIELD_H + +#include "Apex.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +class ForceFieldAsset; +class ForceFieldAssetAuthoring; + +/** +\brief ForceField Module +*/ +class ModuleForceField : public Module +{ +public: + /** + \brief The module ID value of the force field. + */ + virtual uint32_t getModuleValue() const = 0; + +protected: + /** + \brief Force field module default destructor. + */ + virtual ~ModuleForceField() {} +}; + + + +PX_POP_PACK + +} // namespace apex +} // namespace nvidia + +#endif // MODULE_FORCE_FIELD_H |