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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/UserRenderIndexBuffer.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/include/UserRenderIndexBuffer.h')
| -rw-r--r-- | APEX_1.4/include/UserRenderIndexBuffer.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/APEX_1.4/include/UserRenderIndexBuffer.h b/APEX_1.4/include/UserRenderIndexBuffer.h new file mode 100644 index 00000000..509082a5 --- /dev/null +++ b/APEX_1.4/include/UserRenderIndexBuffer.h @@ -0,0 +1,64 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef USER_RENDER_INDEX_BUFFER_H +#define USER_RENDER_INDEX_BUFFER_H + +/*! +\file +\brief class UserRenderIndexBuffer +*/ + +#include "ApexUsingNamespace.h" + +/** +\brief Cuda graphics resource +*/ +typedef struct CUgraphicsResource_st* CUgraphicsResource; + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +/** +\brief Used for storing index data for rendering. +*/ +class UserRenderIndexBuffer +{ +public: + virtual ~UserRenderIndexBuffer() {} + + ///Get the low-level handle of the buffer resource (D3D resource pointer or GL buffer object ID) + ///\return true id succeeded, false otherwise + virtual bool getInteropResourceHandle(CUgraphicsResource& handle) +#if APEX_DEFAULT_NO_INTEROP_IMPLEMENTATION + { + PX_UNUSED(&handle); + return false; + } +#else + = 0; +#endif + + //! write some data into the buffer. + // the source data type is assumed to be the same as what was defined in the descriptor. + virtual void writeBuffer(const void* srcData, uint32_t srcStride, uint32_t firstDestElement, uint32_t numElements) = 0; +}; + +PX_POP_PACK + +} +} // namespace nvidia::apex + +#endif // USER_RENDER_INDEX_BUFFER_H |