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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/UserRenderBoneBufferDesc.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/include/UserRenderBoneBufferDesc.h')
| -rw-r--r-- | APEX_1.4/include/UserRenderBoneBufferDesc.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/APEX_1.4/include/UserRenderBoneBufferDesc.h b/APEX_1.4/include/UserRenderBoneBufferDesc.h new file mode 100644 index 00000000..ece07d68 --- /dev/null +++ b/APEX_1.4/include/UserRenderBoneBufferDesc.h @@ -0,0 +1,100 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef USER_RENDER_BONE_BUFFER_DESC_H +#define USER_RENDER_BONE_BUFFER_DESC_H + +/*! +\file +\brief class UserRenderBoneBufferDesc, structs RenderDataFormat and RenderBoneSemantic +*/ + +#include "RenderDataFormat.h" +#include "UserRenderResourceManager.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +/** +\brief The semantics available for bone buffers +*/ +struct RenderBoneSemantic +{ + /** + \brief Enum of the semantics available for bone buffers + */ + enum Enum + { + POSE = 0, //!< A matrix that transforms from object space into animated object space or even world space + PREVIOUS_POSE, //!< The corresponding poses from the last frame + NUM_SEMANTICS //!< Count of semantics, not a valid semantic. + }; +}; + + + +/** +\brief Descriptor to generate a bone buffer + +This descriptor is filled out by APEX and helps as a guide how the +bone buffer should be generated. +*/ +class UserRenderBoneBufferDesc +{ +public: + UserRenderBoneBufferDesc(void) + { + maxBones = 0; + hint = RenderBufferHint::STATIC; + for (uint32_t i = 0; i < RenderBoneSemantic::NUM_SEMANTICS; i++) + { + buffersRequest[i] = RenderDataFormat::UNSPECIFIED; + } + } + + /** + \brief Check if parameter's values are correct + */ + bool isValid(void) const + { + uint32_t numFailed = 0; + return (numFailed == 0); + } + +public: + /** + \brief The maximum amount of bones this buffer will ever hold. + */ + uint32_t maxBones; + + /** + \brief Hint on how often this buffer is updated. + */ + RenderBufferHint::Enum hint; + + /** + \brief Array of semantics with the corresponding format. + + RenderDataFormat::UNSPECIFIED is used for semantics that are disabled + */ + RenderDataFormat::Enum buffersRequest[RenderBoneSemantic::NUM_SEMANTICS]; +}; + +PX_POP_PACK + +} +} // end namespace nvidia::apex + +#endif |