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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/UserRenderBoneBufferDesc.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef USER_RENDER_BONE_BUFFER_DESC_H
+#define USER_RENDER_BONE_BUFFER_DESC_H
+
+/*!
+\file
+\brief class UserRenderBoneBufferDesc, structs RenderDataFormat and RenderBoneSemantic
+*/
+
+#include "RenderDataFormat.h"
+#include "UserRenderResourceManager.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+PX_PUSH_PACK_DEFAULT
+
+/**
+\brief The semantics available for bone buffers
+*/
+struct RenderBoneSemantic
+{
+ /**
+ \brief Enum of the semantics available for bone buffers
+ */
+ enum Enum
+ {
+ POSE = 0, //!< A matrix that transforms from object space into animated object space or even world space
+ PREVIOUS_POSE, //!< The corresponding poses from the last frame
+ NUM_SEMANTICS //!< Count of semantics, not a valid semantic.
+ };
+};
+
+
+
+/**
+\brief Descriptor to generate a bone buffer
+
+This descriptor is filled out by APEX and helps as a guide how the
+bone buffer should be generated.
+*/
+class UserRenderBoneBufferDesc
+{
+public:
+ UserRenderBoneBufferDesc(void)
+ {
+ maxBones = 0;
+ hint = RenderBufferHint::STATIC;
+ for (uint32_t i = 0; i < RenderBoneSemantic::NUM_SEMANTICS; i++)
+ {
+ buffersRequest[i] = RenderDataFormat::UNSPECIFIED;
+ }
+ }
+
+ /**
+ \brief Check if parameter's values are correct
+ */
+ bool isValid(void) const
+ {
+ uint32_t numFailed = 0;
+ return (numFailed == 0);
+ }
+
+public:
+ /**
+ \brief The maximum amount of bones this buffer will ever hold.
+ */
+ uint32_t maxBones;
+
+ /**
+ \brief Hint on how often this buffer is updated.
+ */
+ RenderBufferHint::Enum hint;
+
+ /**
+ \brief Array of semantics with the corresponding format.
+
+ RenderDataFormat::UNSPECIFIED is used for semantics that are disabled
+ */
+ RenderDataFormat::Enum buffersRequest[RenderBoneSemantic::NUM_SEMANTICS];
+};
+
+PX_POP_PACK
+
+}
+} // end namespace nvidia::apex
+
+#endif