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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/Shape.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef SHAPE_H
+#define SHAPE_H
+
+/*!
+\file
+\brief class Shape
+*/
+
+#include "foundation/PxPreprocessor.h"
+#include "ApexUsingNamespace.h"
+
+#include "ApexDefs.h"
+
+/*#if PX_PHYSICS_VERSION_MAJOR < 3
+#include "Nxp.h"
+#endif*/
+
+namespace nvidia
+{
+namespace apex
+{
+
+PX_PUSH_PACK_DEFAULT
+
+
+class SphereShape;
+class CapsuleShape;
+class BoxShape;
+class HalfSpaceShape;
+class RenderDebugInterface;
+
+/**
+\brief Describes the format of an Shape.
+*/
+class Shape
+{
+public:
+
+ ///intersect the collision shape against a given AABB
+ virtual bool intersectAgainstAABB(PxBounds3) = 0;
+
+ ///AABB of collision shape
+ virtual PxBounds3 getAABB() const = 0;
+
+ ///If it is a box, cast to box class, return NULL otherwise
+ virtual const BoxShape* isBoxGeom() const
+ {
+ return NULL;
+ }
+
+ ///If it is a sphere, cast to sphere class, return NULL otherwise
+ virtual const SphereShape* isSphereGeom() const
+ {
+ return NULL;
+ }
+
+ ///If it is a capsule, cast to the capsule class, return NULL otherwise
+ virtual const CapsuleShape* isCapsuleGeom() const
+ {
+ return NULL;
+ }
+
+ ///If it is a half space, cast to half space class, return NULL otherwise
+ virtual const HalfSpaceShape* isHalfSpaceGeom() const
+ {
+ return NULL;
+ }
+
+ ///Release shape
+ virtual void releaseApexShape() = 0;
+
+ ///Visualize shape
+ virtual void visualize(RenderDebugInterface* renderer) const = 0;
+
+ ///get the pose of the shape
+ virtual PxMat44 getPose() const = 0;
+
+ ///set the pose of the shape - this pose will modify the scale, orientation and position of the shape
+ virtual void setPose(PxMat44 pose) = 0;
+
+ ///get the previous pose of the shape
+ virtual PxMat44 getPreviousPose() const = 0;
+};
+
+/// helper Sphere shape
+class SphereShape : public Shape
+{
+public:
+ ///get radius of the sphere
+ virtual float getRadius() const = 0;
+
+ ///set radius of the sphere
+ virtual void setRadius(float radius) = 0;
+
+};
+
+/// helper the capsule is oriented along the y axis by default and its total height is height+2*radius
+class CapsuleShape : public Shape
+{
+public:
+ ///get height and radius of the capsule
+ virtual void getDimensions(float& height, float& radius) const = 0;
+
+ ///set height and radius of the capsule
+ virtual void setDimensions(float height, float radius) = 0;
+
+};
+
+/// helper Box shape
+class BoxShape : public Shape
+{
+public:
+ ///set the length of the sides of the box. The default value is 1.0f for each of the sides.
+ ///the size of the sides can also be changed by using the setPose method
+ virtual void setSize(PxVec3 size) = 0;
+
+ ///get size of the box
+ virtual PxVec3 getSize() const = 0;
+
+};
+
+/// helper HalfSpace shape
+class HalfSpaceShape : public Shape
+{
+public:
+ ///set origin and normal of the halfspace
+ virtual void setOriginAndNormal(PxVec3 origin, PxVec3 normal) = 0;
+
+ ///get normal of the halfspace
+ virtual PxVec3 getNormal() const = 0;
+
+ ///get origin of the halfspace
+ virtual PxVec3 getOrigin() const = 0;
+
+ ///get previous origin of the halfspace
+ virtual PxVec3 getPreviousOrigin() const = 0;
+};
+
+
+PX_POP_PACK
+
+}
+} // end namespace nvidia::apex
+
+#endif // SHAPE_H