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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/ApexDefs.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef APEX_DEFS_H
+#define APEX_DEFS_H
+
+/*!
+\file
+\brief Version identifiers and other macro definitions
+
+ This file is intended to be usable without picking up the entire
+ public APEX API, so it explicitly does not include Apex.h
+*/
+
+#include "PhysXSDKVersion.h"
+
+/*!
+ \def APEX_SDK_VERSION
+ \brief APEX Framework API version
+
+ Used for making sure you are linking to the same version of the SDK files
+ that you have included. Should be incremented with every API change.
+
+ \def APEX_SDK_RELEASE
+ \brief APEX SDK Release version
+
+ Used for conditionally compiling user code based on the APEX SDK release version.
+
+ \def DYNAMIC_CAST
+ \brief Determines use of dynamic_cast<> by APEX modules
+
+ \def APEX_USE_PARTICLES
+ \brief Determines use of particle-related APEX modules
+
+ \def APEX_DEFAULT_NO_INTEROP_IMPLEMENTATION
+ \brief Provide API stubs with no CUDA interop support
+
+ Use this to add default implementations of interop-related interfaces for UserRenderer.
+*/
+
+#include "foundation/PxPreprocessor.h"
+
+#define APEX_SDK_VERSION 1
+#define APEX_SDK_RELEASE 0x01040000
+
+#if USE_RTTI
+#define DYNAMIC_CAST(type) dynamic_cast<type>
+#else
+#define DYNAMIC_CAST(type) static_cast<type>
+#endif
+
+/// Enables CUDA code
+#if defined(EXCLUDE_CUDA) && (EXCLUDE_CUDA > 0)
+#define APEX_CUDA_SUPPORT 0
+#else
+#define APEX_CUDA_SUPPORT (PX_SUPPORT_GPU_PHYSX) && !(PX_LINUX)
+#endif
+
+/// Enables particles related code
+#if !defined(EXCLUDE_PARTICLES) && PX_WINDOWS
+#define APEX_USE_PARTICLES 1
+#else
+#define APEX_USE_PARTICLES 0
+#endif
+
+/// Enables code specific for UE4
+#ifndef APEX_UE4
+#define APEX_UE4 0
+#endif
+
+
+#define APEX_DEFAULT_NO_INTEROP_IMPLEMENTATION 1
+
+
+#endif // APEX_DEFS_H