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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/framework/include/ApexSceneTasks.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef APEX_SCENE_TASKS_H
+#define APEX_SCENE_TASKS_H
+
+#include "ApexScene.h"
+
+#include "PsAllocator.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+class PhysXSimulateTask : public PxTask, public UserAllocated
+{
+public:
+ PhysXSimulateTask(ApexScene& scene, CheckResultsTask& checkResultsTask);
+ ~PhysXSimulateTask();
+
+ const char* getName() const;
+ void run();
+ void setElapsedTime(float elapsedTime);
+ void setFollowingTask(PxBaseTask* following);
+
+#if PX_PHYSICS_VERSION_MAJOR == 3
+ void setScratchBlock(void* scratchBlock, uint32_t size)
+ {
+ mScratchBlock = scratchBlock;
+ mScratchBlockSize = size;
+ }
+#endif
+
+protected:
+ ApexScene* mScene;
+ float mElapsedTime;
+
+ PxBaseTask* mFollowingTask;
+ CheckResultsTask& mCheckResultsTask;
+
+#if PX_PHYSICS_VERSION_MAJOR == 3
+ void* mScratchBlock;
+ uint32_t mScratchBlockSize;
+#endif
+
+private:
+ PhysXSimulateTask& operator=(const PhysXSimulateTask&);
+};
+
+
+
+class CheckResultsTask : public PxTask, public UserAllocated
+{
+public:
+ CheckResultsTask(ApexScene& scene) : mScene(&scene) {}
+
+ const char* getName() const;
+ void run();
+
+protected:
+ ApexScene* mScene;
+};
+
+
+
+class FetchResultsTask : public PxTask, public UserAllocated
+{
+public:
+ FetchResultsTask(ApexScene& scene)
+ : mScene(&scene)
+ , mFollowingTask(NULL)
+ {}
+
+ const char* getName() const;
+ void run();
+
+ /**
+ * \brief Called by dispatcher after Task has been run.
+ *
+ * If you re-implement this method, you must call this base class
+ * version before returning.
+ */
+ void release();
+
+ void setFollowingTask(PxBaseTask* following);
+
+protected:
+ ApexScene* mScene;
+ PxBaseTask* mFollowingTask;
+};
+
+
+/**
+* This task is solely meant to record the duration of APEX's "during tick" tasks.
+* It could be removed and replaced with only the check results task if it is found
+* to be a performance issue.
+*/
+#if APEX_DURING_TICK_TIMING_FIX
+class DuringTickCompleteTask : public PxTask, public UserAllocated
+{
+public:
+ DuringTickCompleteTask(ApexScene& scene) : mScene(&scene) {}
+
+ const char* getName() const;
+ void run();
+
+protected:
+ ApexScene* mScene;
+};
+#endif
+
+/* This tasks loops all intermediate steps until the final fetchResults can be called */
+class PhysXBetweenStepsTask : public PxLightCpuTask, public UserAllocated
+{
+public:
+ PhysXBetweenStepsTask(ApexScene& scene) : mScene(scene), mSubStepSize(0.0f),
+ mNumSubSteps(0), mSubStepNumber(0), mLast(NULL) {}
+
+ const char* getName() const;
+ void run();
+ void setSubstepSize(float substepSize, uint32_t numSubSteps);
+ void setFollower(uint32_t substepNumber, PxTask* last);
+
+protected:
+ ApexScene& mScene;
+ float mSubStepSize;
+ uint32_t mNumSubSteps;
+
+ uint32_t mSubStepNumber;
+ PxTask* mLast;
+
+private:
+ PhysXBetweenStepsTask& operator=(const PhysXBetweenStepsTask&);
+};
+
+}
+}
+
+#endif