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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/framework/include/ApexSceneTasks.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/framework/include/ApexSceneTasks.h')
| -rw-r--r-- | APEX_1.4/framework/include/ApexSceneTasks.h | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/APEX_1.4/framework/include/ApexSceneTasks.h b/APEX_1.4/framework/include/ApexSceneTasks.h new file mode 100644 index 00000000..b24bfba2 --- /dev/null +++ b/APEX_1.4/framework/include/ApexSceneTasks.h @@ -0,0 +1,148 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef APEX_SCENE_TASKS_H +#define APEX_SCENE_TASKS_H + +#include "ApexScene.h" + +#include "PsAllocator.h" + +namespace nvidia +{ +namespace apex +{ + +class PhysXSimulateTask : public PxTask, public UserAllocated +{ +public: + PhysXSimulateTask(ApexScene& scene, CheckResultsTask& checkResultsTask); + ~PhysXSimulateTask(); + + const char* getName() const; + void run(); + void setElapsedTime(float elapsedTime); + void setFollowingTask(PxBaseTask* following); + +#if PX_PHYSICS_VERSION_MAJOR == 3 + void setScratchBlock(void* scratchBlock, uint32_t size) + { + mScratchBlock = scratchBlock; + mScratchBlockSize = size; + } +#endif + +protected: + ApexScene* mScene; + float mElapsedTime; + + PxBaseTask* mFollowingTask; + CheckResultsTask& mCheckResultsTask; + +#if PX_PHYSICS_VERSION_MAJOR == 3 + void* mScratchBlock; + uint32_t mScratchBlockSize; +#endif + +private: + PhysXSimulateTask& operator=(const PhysXSimulateTask&); +}; + + + +class CheckResultsTask : public PxTask, public UserAllocated +{ +public: + CheckResultsTask(ApexScene& scene) : mScene(&scene) {} + + const char* getName() const; + void run(); + +protected: + ApexScene* mScene; +}; + + + +class FetchResultsTask : public PxTask, public UserAllocated +{ +public: + FetchResultsTask(ApexScene& scene) + : mScene(&scene) + , mFollowingTask(NULL) + {} + + const char* getName() const; + void run(); + + /** + * \brief Called by dispatcher after Task has been run. + * + * If you re-implement this method, you must call this base class + * version before returning. + */ + void release(); + + void setFollowingTask(PxBaseTask* following); + +protected: + ApexScene* mScene; + PxBaseTask* mFollowingTask; +}; + + +/** +* This task is solely meant to record the duration of APEX's "during tick" tasks. +* It could be removed and replaced with only the check results task if it is found +* to be a performance issue. +*/ +#if APEX_DURING_TICK_TIMING_FIX +class DuringTickCompleteTask : public PxTask, public UserAllocated +{ +public: + DuringTickCompleteTask(ApexScene& scene) : mScene(&scene) {} + + const char* getName() const; + void run(); + +protected: + ApexScene* mScene; +}; +#endif + +/* This tasks loops all intermediate steps until the final fetchResults can be called */ +class PhysXBetweenStepsTask : public PxLightCpuTask, public UserAllocated +{ +public: + PhysXBetweenStepsTask(ApexScene& scene) : mScene(scene), mSubStepSize(0.0f), + mNumSubSteps(0), mSubStepNumber(0), mLast(NULL) {} + + const char* getName() const; + void run(); + void setSubstepSize(float substepSize, uint32_t numSubSteps); + void setFollower(uint32_t substepNumber, PxTask* last); + +protected: + ApexScene& mScene; + float mSubStepSize; + uint32_t mNumSubSteps; + + uint32_t mSubStepNumber; + PxTask* mLast; + +private: + PhysXBetweenStepsTask& operator=(const PhysXBetweenStepsTask&); +}; + +} +} + +#endif |