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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/framework/include/ApexRenderSubmesh.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/framework/include/ApexRenderSubmesh.h')
| -rw-r--r-- | APEX_1.4/framework/include/ApexRenderSubmesh.h | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/APEX_1.4/framework/include/ApexRenderSubmesh.h b/APEX_1.4/framework/include/ApexRenderSubmesh.h new file mode 100644 index 00000000..f0a4e5c6 --- /dev/null +++ b/APEX_1.4/framework/include/ApexRenderSubmesh.h @@ -0,0 +1,107 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef APEX_RENDER_SUBMESH_H +#define APEX_RENDER_SUBMESH_H + +#include "RenderMeshAssetIntl.h" +#include "ApexVertexBuffer.h" +#include "SubmeshParameters.h" + +namespace nvidia +{ +namespace apex +{ + +class ApexRenderSubmesh : public RenderSubmeshIntl, public UserAllocated +{ +public: + ApexRenderSubmesh() : mParams(NULL) {} + ~ApexRenderSubmesh() {} + + // from RenderSubmesh + virtual uint32_t getVertexCount(uint32_t partIndex) const + { + return mParams->vertexPartition.buf[partIndex + 1] - mParams->vertexPartition.buf[partIndex]; + } + + virtual const VertexBufferIntl& getVertexBuffer() const + { + return mVertexBuffer; + } + + virtual uint32_t getFirstVertexIndex(uint32_t partIndex) const + { + return mParams->vertexPartition.buf[partIndex]; + } + + virtual uint32_t getIndexCount(uint32_t partIndex) const + { + return mParams->indexPartition.buf[partIndex + 1] - mParams->indexPartition.buf[partIndex]; + } + + virtual const uint32_t* getIndexBuffer(uint32_t partIndex) const + { + return mParams->indexBuffer.buf + mParams->indexPartition.buf[partIndex]; + } + + virtual const uint32_t* getSmoothingGroups(uint32_t partIndex) const + { + return mParams->smoothingGroups.buf != NULL ? (mParams->smoothingGroups.buf + mParams->indexPartition.buf[partIndex]/3) : NULL; + } + + + // from RenderSubmeshIntl + virtual VertexBufferIntl& getVertexBufferWritable() + { + return mVertexBuffer; + } + + virtual uint32_t* getIndexBufferWritable(uint32_t partIndex) + { + return mParams->indexBuffer.buf + mParams->indexPartition.buf[partIndex]; + } + + virtual void applyPermutation(const Array<uint32_t>& old2new, const Array<uint32_t>& new2old); + + // own methods + + uint32_t getTotalIndexCount() const + { + return (uint32_t)mParams->indexBuffer.arraySizes[0]; + } + + uint32_t* getIndexBufferWritable(uint32_t partIndex) const + { + return mParams->indexBuffer.buf + mParams->indexPartition.buf[partIndex]; + } + + bool createFromParameters(SubmeshParameters* params); + + void setParams(SubmeshParameters* submeshParams, VertexBufferParameters* vertexBufferParams); + + void addStats(RenderMeshAssetStats& stats) const; + + void buildVertexBuffer(const VertexFormat& format, uint32_t vertexCount); + + SubmeshParameters* mParams; + +private: + ApexVertexBuffer mVertexBuffer; + + // No assignment + ApexRenderSubmesh& operator = (const ApexRenderSubmesh&); +}; + +} // namespace apex +} // namespace nvidia + +#endif // APEX_RENDER_SUBMESH_H |