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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/include/RandStateHelpers.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/common/include/RandStateHelpers.h')
| -rw-r--r-- | APEX_1.4/common/include/RandStateHelpers.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/APEX_1.4/common/include/RandStateHelpers.h b/APEX_1.4/common/include/RandStateHelpers.h new file mode 100644 index 00000000..afd79801 --- /dev/null +++ b/APEX_1.4/common/include/RandStateHelpers.h @@ -0,0 +1,60 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef RAND_STATE_HELPERS_H +#define RAND_STATE_HELPERS_H + +#include "PxTask.h" +#include "ApexMirroredArray.h" + +namespace nvidia +{ +namespace apex +{ + +// For CUDA PRNG: host part +PX_INLINE void InitDevicePRNGs( + SceneIntl& scene, + unsigned int blockSize, + LCG_PRNG& threadLeap, + LCG_PRNG& gridLeap, + ApexMirroredArray<LCG_PRNG>& blockPRNGs) +{ + threadLeap = LCG_PRNG::getDefault().leapFrog(16); + + LCG_PRNG randBlock = LCG_PRNG::getIdentity(); + LCG_PRNG randBlockLeap = threadLeap.leapFrog(blockSize); + + const uint32_t numBlocks = 32; //Max Multiprocessor count + blockPRNGs.setSize(numBlocks, ApexMirroredPlace::CPU_GPU); + for (uint32_t i = 0; i < numBlocks; ++i) + { + blockPRNGs[i] = randBlock; + randBlock *= randBlockLeap; + } + gridLeap = randBlock; + + { + PxTaskManager* tm = scene.getTaskManager(); + PxCudaContextManager* ctx = tm->getGpuDispatcher()->getCudaContextManager(); + + PxScopedCudaLock s(*ctx); + + PxGpuCopyDesc desc; + blockPRNGs.copyHostToDeviceDesc(desc, 0, 0); + tm->getGpuDispatcher()->launchCopyKernel(&desc, 1, 0); + } +} + +} +} // nvidia::apex:: + +#endif |