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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/include/PhysXObjectDescIntl.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/common/include/PhysXObjectDescIntl.h')
| -rw-r--r-- | APEX_1.4/common/include/PhysXObjectDescIntl.h | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/APEX_1.4/common/include/PhysXObjectDescIntl.h b/APEX_1.4/common/include/PhysXObjectDescIntl.h new file mode 100644 index 00000000..1fd999d0 --- /dev/null +++ b/APEX_1.4/common/include/PhysXObjectDescIntl.h @@ -0,0 +1,116 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef PHYSX_OBJECT_DESC_INTL_H +#define PHYSX_OBJECT_DESC_INTL_H + +#include "PhysXObjectDesc.h" + +namespace nvidia +{ +namespace apex +{ + +/** + * Module/Asset interface to actor info structure. This allows the asset to + * set the various flags without knowing their implementation. + */ +class PhysXObjectDescIntl : public PhysXObjectDesc +{ +public: + void setIgnoreTransform(bool b) + { + if (b) + { + mFlags |= TRANSFORM; + } + else + { + mFlags &= ~(uint32_t)TRANSFORM; + } + }; + void setIgnoreRaycasts(bool b) + { + if (b) + { + mFlags |= RAYCASTS; + } + else + { + mFlags &= ~(uint32_t)RAYCASTS; + } + }; + void setIgnoreContacts(bool b) + { + if (b) + { + mFlags |= CONTACTS; + } + else + { + mFlags &= ~(uint32_t)CONTACTS; + } + }; + void setUserDefinedFlag(uint32_t index, bool b) + { + if (b) + { + mFlags |= (1 << index); + } + else + { + mFlags &= ~(1 << index); + } + } + + /** + \brief Implementation of pure virtual functions in PhysXObjectDesc, used for external (read-only) + access to the Actor list + */ + uint32_t getApexActorCount() const + { + return mApexActors.size(); + } + const Actor* getApexActor(uint32_t i) const + { + return mApexActors[i]; + } + + + void swap(PhysXObjectDescIntl& rhs) + { + mApexActors.swap(rhs.mApexActors); + nvidia::swap(mPhysXObject, rhs.mPhysXObject); + + nvidia::swap(userData, rhs.userData); + nvidia::swap(mFlags, rhs.mFlags); + } + + /** + \brief Array of pointers to APEX actors assiciated with this PhysX object + + Pointers may be NULL in cases where the APEX actor has been deleted + but PhysX actor cleanup has been deferred + */ + physx::Array<const Actor*> mApexActors; + + /** + \brief the PhysX object which uses this descriptor + */ + const void* mPhysXObject; +protected: + virtual ~PhysXObjectDescIntl(void) {} +}; + +} +} // end namespace nvidia::apex + +#endif // PHYSX_OBJECT_DESC_INTL_H |