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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/include/ModuleUpdateLoader.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/common/include/ModuleUpdateLoader.h')
-rw-r--r--APEX_1.4/common/include/ModuleUpdateLoader.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/APEX_1.4/common/include/ModuleUpdateLoader.h b/APEX_1.4/common/include/ModuleUpdateLoader.h
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef MODULEUPDATELOADER_H
+#define MODULEUPDATELOADER_H
+
+#ifdef WIN32
+
+#if PX_X64
+#define UPDATE_LOADER_DLL_NAME "PhysXUpdateLoader64.dll"
+#else
+#define UPDATE_LOADER_DLL_NAME "PhysXUpdateLoader.dll"
+#endif
+
+// This GUID should change any time we release APEX with a public interface change.
+#if PX_PHYSICS_VERSION_MAJOR == 0
+#define DEFAULT_APP_GUID "165F143C-15CB-47FA-ACE3-2002B3684026"
+#else
+#define DEFAULT_APP_GUID "1AE7180B-79E5-4234-91A7-E387331B5993"
+#endif
+
+//#include "PsWindowsInclude.h"
+#include <windows.h>
+
+class ModuleUpdateLoader
+{
+public:
+ ModuleUpdateLoader(const char* updateLoaderDllName);
+ ~ModuleUpdateLoader();
+
+ // Loads the given module through the update loader. Loads it from the path if
+ // the update loader doesn't find the requested module. Returns NULL if no
+ // module found.
+ HMODULE loadModule(const char* moduleName, const char* appGuid);
+
+protected:
+ HMODULE mUpdateLoaderDllHandle;
+ FARPROC mGetUpdatedModuleFunc;
+
+ // unit test fixture
+ friend class ModuleUpdateLoaderTest;
+};
+
+#endif // WIN32
+#endif // MODULEUPDATELOADER_H