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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/include/ApexSDKCachedDataImpl.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/common/include/ApexSDKCachedDataImpl.h')
| -rw-r--r-- | APEX_1.4/common/include/ApexSDKCachedDataImpl.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/APEX_1.4/common/include/ApexSDKCachedDataImpl.h b/APEX_1.4/common/include/ApexSDKCachedDataImpl.h new file mode 100644 index 00000000..2f4e27d7 --- /dev/null +++ b/APEX_1.4/common/include/ApexSDKCachedDataImpl.h @@ -0,0 +1,85 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef __APEX_SCENE_CACHED_DATA_H__ + +#define __APEX_SCENE_CACHED_DATA_H__ + +#include "ApexUsingNamespace.h" +#include "PxSimpleTypes.h" +#include "PxFileBuf.h" +#include "PsUserAllocated.h" +#include "PsArray.h" + +#include "ApexSDKCachedData.h" + +namespace nvidia +{ +namespace apex +{ + +class ApexScene; +class ModuleSceneIntl; + +/** + Cached data is stored per-module. +*/ +class ModuleCachedDataIntl : public ModuleCachedData +{ +public: + virtual AuthObjTypeID getModuleID() const = 0; + + virtual NvParameterized::Interface* getCachedDataForAssetAtScale(Asset& asset, const PxVec3& scale) = 0; + virtual PxFileBuf& serialize(PxFileBuf& stream) const = 0; + virtual PxFileBuf& deserialize(PxFileBuf& stream) = 0; + virtual void clear(bool force = true) = 0; // If force == false, data in use by actors will not be deleted +}; + +//************************************************************************************************************************** +//************************************************************************************************************************** +//**** APEX SCENE CACHED DATA +//************************************************************************************************************************** +//************************************************************************************************************************** + +class ApexSDKCachedDataImpl : public ApexSDKCachedData, public UserAllocated +{ +public: + bool registerModuleDataCache(ModuleCachedDataIntl* cache); + bool unregisterModuleDataCache(ModuleCachedDataIntl* cache); + + // ApexSDKCachedData interface + ApexSDKCachedDataImpl(); + virtual ~ApexSDKCachedDataImpl(); + + virtual ModuleCachedData* getCacheForModule(AuthObjTypeID moduleID); + virtual PxFileBuf& serialize(PxFileBuf& stream) const; + virtual PxFileBuf& deserialize(PxFileBuf& stream); + virtual void clear(bool force = true); + + struct Version + { + enum Enum + { + First = 0, + + Count, + Current = Count - 1 + }; + }; + + // Data + physx::Array<ModuleCachedDataIntl*> mModuleCaches; +}; + +} +} // end namespace nvidia::apex + +#endif // __APEX_SCENE_CACHED_DATA_H__ |