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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/include/ApexResource.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/common/include/ApexResource.h')
-rw-r--r--APEX_1.4/common/include/ApexResource.h105
1 files changed, 105 insertions, 0 deletions
diff --git a/APEX_1.4/common/include/ApexResource.h b/APEX_1.4/common/include/ApexResource.h
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef APEX_RESOURCE_H
+#define APEX_RESOURCE_H
+
+#include "ApexUsingNamespace.h"
+#include "PsUserAllocated.h"
+
+namespace physx
+{
+ namespace pvdsdk
+ {
+ class PvdDataStream;
+ }
+}
+namespace nvidia
+{
+namespace apex
+{
+
+/**
+ * Class defines semi-public interface to ApexResource objects
+ * Resource - gets added to a list, will be deleted when the list is deleted
+ */
+class ApexResourceInterface
+{
+public:
+ virtual void release() = 0;
+ virtual void setListIndex(class ResourceList& list, uint32_t index) = 0;
+ virtual uint32_t getListIndex() const = 0;
+ virtual void initPvdInstances(pvdsdk::PvdDataStream& /*pvdStream*/) {};
+};
+
+/**
+Class that implements resource ID and bank
+*/
+class ApexResource : public UserAllocated
+{
+public:
+ ApexResource() : m_listIndex(0xFFFFFFFF), m_list(NULL) {}
+ void removeSelf();
+ virtual ~ApexResource();
+
+ uint32_t m_listIndex;
+ class ResourceList* m_list;
+};
+
+
+/**
+Initialized Template class.
+*/
+template <class DescType>class InitTemplate
+{
+ //gotta make a derived class cause of protected ctor
+public:
+ InitTemplate() : isSet(false) {}
+
+ bool isSet;
+ DescType data;
+
+
+ void set(const DescType* desc)
+ {
+ if (desc)
+ {
+ isSet = true;
+ //memcpy(this,desc, sizeof(DescType));
+ data = *desc;
+ }
+ else
+ {
+ isSet = false;
+ }
+ }
+
+
+ bool get(DescType& dest) const
+ {
+ if (isSet)
+ {
+ //memcpy(&dest,this, sizeof(DescType));
+ dest = data;
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+
+ }
+};
+
+} // namespace apex
+} // namespace nvidia
+
+#endif // APEX_RESOURCE_H