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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/include/ApexResource.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/common/include/ApexResource.h')
| -rw-r--r-- | APEX_1.4/common/include/ApexResource.h | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/APEX_1.4/common/include/ApexResource.h b/APEX_1.4/common/include/ApexResource.h new file mode 100644 index 00000000..d2ebda70 --- /dev/null +++ b/APEX_1.4/common/include/ApexResource.h @@ -0,0 +1,105 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef APEX_RESOURCE_H +#define APEX_RESOURCE_H + +#include "ApexUsingNamespace.h" +#include "PsUserAllocated.h" + +namespace physx +{ + namespace pvdsdk + { + class PvdDataStream; + } +} +namespace nvidia +{ +namespace apex +{ + +/** + * Class defines semi-public interface to ApexResource objects + * Resource - gets added to a list, will be deleted when the list is deleted + */ +class ApexResourceInterface +{ +public: + virtual void release() = 0; + virtual void setListIndex(class ResourceList& list, uint32_t index) = 0; + virtual uint32_t getListIndex() const = 0; + virtual void initPvdInstances(pvdsdk::PvdDataStream& /*pvdStream*/) {}; +}; + +/** +Class that implements resource ID and bank +*/ +class ApexResource : public UserAllocated +{ +public: + ApexResource() : m_listIndex(0xFFFFFFFF), m_list(NULL) {} + void removeSelf(); + virtual ~ApexResource(); + + uint32_t m_listIndex; + class ResourceList* m_list; +}; + + +/** +Initialized Template class. +*/ +template <class DescType>class InitTemplate +{ + //gotta make a derived class cause of protected ctor +public: + InitTemplate() : isSet(false) {} + + bool isSet; + DescType data; + + + void set(const DescType* desc) + { + if (desc) + { + isSet = true; + //memcpy(this,desc, sizeof(DescType)); + data = *desc; + } + else + { + isSet = false; + } + } + + + bool get(DescType& dest) const + { + if (isSet) + { + //memcpy(&dest,this, sizeof(DescType)); + dest = data; + return true; + } + else + { + return false; + } + + } +}; + +} // namespace apex +} // namespace nvidia + +#endif // APEX_RESOURCE_H |