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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/include/ApexMeshHash.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/common/include/ApexMeshHash.h')
| -rw-r--r-- | APEX_1.4/common/include/ApexMeshHash.h | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/APEX_1.4/common/include/ApexMeshHash.h b/APEX_1.4/common/include/ApexMeshHash.h new file mode 100644 index 00000000..97a015ad --- /dev/null +++ b/APEX_1.4/common/include/ApexMeshHash.h @@ -0,0 +1,110 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef APEX_MESH_HASH_H +#define APEX_MESH_HASH_H + +#include "ApexDefs.h" + +#include "ApexUsingNamespace.h" +#include "PsUserAllocated.h" +#include "PsArray.h" + +#include "PxVec3.h" + +namespace nvidia +{ +namespace apex +{ + +struct MeshHashRoot +{ + int32_t first; + uint32_t timeStamp; +}; + +struct MeshHashEntry +{ + int32_t next; + uint32_t itemIndex; +}; + + +class ApexMeshHash : public UserAllocated +{ +public: + ApexMeshHash(); + ~ApexMeshHash(); + + void setGridSpacing(float spacing); + float getGridSpacing() + { + return 1.0f / mInvSpacing; + } + void reset(); + void add(const PxBounds3& bounds, uint32_t itemIndex); + void add(const PxVec3& pos, uint32_t itemIndex); + + void query(const PxBounds3& bounds, physx::Array<uint32_t>& itemIndices, int32_t maxIndices = -1); + void queryUnique(const PxBounds3& bounds, physx::Array<uint32_t>& itemIndices, int32_t maxIndices = -1); + + void query(const PxVec3& pos, physx::Array<uint32_t>& itemIndices, int32_t maxIndices = -1); + void queryUnique(const PxVec3& pos, physx::Array<uint32_t>& itemIndices, int32_t maxIndices = -1); + + // applied functions, only work if inserted objects are points! + int32_t getClosestPointNr(const PxVec3* points, uint32_t numPoints, uint32_t pointStride, const PxVec3& pos); + +private: + enum + { + HashIndexSize = 170111 + }; + + void compressIndices(physx::Array<uint32_t>& itemIndices); + float mSpacing; + float mInvSpacing; + uint32_t mTime; + + inline uint32_t hashFunction(int32_t xi, int32_t yi, int32_t zi) + { + uint32_t h = (uint32_t)((xi * 92837111) ^(yi * 689287499) ^(zi * 283923481)); + return h % HashIndexSize; + } + + inline void cellCoordOf(const PxVec3& v, int& xi, int& yi, int& zi) + { + xi = (int)(v.x * mInvSpacing); + if (v.x < 0.0f) + { + xi--; + } + yi = (int)(v.y * mInvSpacing); + if (v.y < 0.0f) + { + yi--; + } + zi = (int)(v.z * mInvSpacing); + if (v.z < 0.0f) + { + zi--; + } + } + + MeshHashRoot* mHashIndex; + physx::Array<MeshHashEntry> mEntries; + + physx::Array<uint32_t> mTempIndices; +}; + +} +} // end namespace nvidia::apex + +#endif
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