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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/include/ApexMeshHash.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/common/include/ApexMeshHash.h')
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diff --git a/APEX_1.4/common/include/ApexMeshHash.h b/APEX_1.4/common/include/ApexMeshHash.h
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef APEX_MESH_HASH_H
+#define APEX_MESH_HASH_H
+
+#include "ApexDefs.h"
+
+#include "ApexUsingNamespace.h"
+#include "PsUserAllocated.h"
+#include "PsArray.h"
+
+#include "PxVec3.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+struct MeshHashRoot
+{
+ int32_t first;
+ uint32_t timeStamp;
+};
+
+struct MeshHashEntry
+{
+ int32_t next;
+ uint32_t itemIndex;
+};
+
+
+class ApexMeshHash : public UserAllocated
+{
+public:
+ ApexMeshHash();
+ ~ApexMeshHash();
+
+ void setGridSpacing(float spacing);
+ float getGridSpacing()
+ {
+ return 1.0f / mInvSpacing;
+ }
+ void reset();
+ void add(const PxBounds3& bounds, uint32_t itemIndex);
+ void add(const PxVec3& pos, uint32_t itemIndex);
+
+ void query(const PxBounds3& bounds, physx::Array<uint32_t>& itemIndices, int32_t maxIndices = -1);
+ void queryUnique(const PxBounds3& bounds, physx::Array<uint32_t>& itemIndices, int32_t maxIndices = -1);
+
+ void query(const PxVec3& pos, physx::Array<uint32_t>& itemIndices, int32_t maxIndices = -1);
+ void queryUnique(const PxVec3& pos, physx::Array<uint32_t>& itemIndices, int32_t maxIndices = -1);
+
+ // applied functions, only work if inserted objects are points!
+ int32_t getClosestPointNr(const PxVec3* points, uint32_t numPoints, uint32_t pointStride, const PxVec3& pos);
+
+private:
+ enum
+ {
+ HashIndexSize = 170111
+ };
+
+ void compressIndices(physx::Array<uint32_t>& itemIndices);
+ float mSpacing;
+ float mInvSpacing;
+ uint32_t mTime;
+
+ inline uint32_t hashFunction(int32_t xi, int32_t yi, int32_t zi)
+ {
+ uint32_t h = (uint32_t)((xi * 92837111) ^(yi * 689287499) ^(zi * 283923481));
+ return h % HashIndexSize;
+ }
+
+ inline void cellCoordOf(const PxVec3& v, int& xi, int& yi, int& zi)
+ {
+ xi = (int)(v.x * mInvSpacing);
+ if (v.x < 0.0f)
+ {
+ xi--;
+ }
+ yi = (int)(v.y * mInvSpacing);
+ if (v.y < 0.0f)
+ {
+ yi--;
+ }
+ zi = (int)(v.z * mInvSpacing);
+ if (v.z < 0.0f)
+ {
+ zi--;
+ }
+ }
+
+ MeshHashRoot* mHashIndex;
+ physx::Array<MeshHashEntry> mEntries;
+
+ physx::Array<uint32_t> mTempIndices;
+};
+
+}
+} // end namespace nvidia::apex
+
+#endif \ No newline at end of file