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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/include/ApexConstrainedDistributor.h
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __APEX_CONSTRAINED_DISTRIBUTOR_H__
+#define __APEX_CONSTRAINED_DISTRIBUTOR_H__
+
+#include "Apex.h"
+#include "PsUserAllocated.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+template <typename T = uint32_t>
+class ApexConstrainedDistributor
+{
+public:
+ ApexConstrainedDistributor()
+ {
+ }
+
+ PX_INLINE void resize(uint32_t size)
+ {
+ mConstraintDataArray.resize(size);
+ }
+ PX_INLINE void setBenefit(uint32_t index, float benefit)
+ {
+ PX_ASSERT(index < mConstraintDataArray.size());
+ mConstraintDataArray[index].benefit = benefit;
+ }
+ PX_INLINE void setTargetValue(uint32_t index, T targetValue)
+ {
+ PX_ASSERT(index < mConstraintDataArray.size());
+ mConstraintDataArray[index].targetValue = targetValue;
+ }
+ PX_INLINE T getResultValue(uint32_t index) const
+ {
+ PX_ASSERT(index < mConstraintDataArray.size());
+ return mConstraintDataArray[index].resultValue;
+ }
+
+ void solve(T totalValueLimit)
+ {
+ uint32_t size = mConstraintDataArray.size();
+ if (size == 0)
+ {
+ return;
+ }
+ if (size == 1)
+ {
+ ConstraintData& data = mConstraintDataArray.front();
+ data.resultValue = PxMin(data.targetValue, totalValueLimit);
+ return;
+ }
+
+ float totalBenefit = 0;
+ T totalValue = 0;
+ for (uint32_t i = 0; i < size; i++)
+ {
+ ConstraintData& data = mConstraintDataArray[i];
+
+ totalBenefit += data.benefit;
+ totalValue += data.targetValue;
+
+ data.resultValue = data.targetValue;
+ }
+ if (totalValue <= totalValueLimit)
+ {
+ //resultValue was setted in prev. for-scope
+ return;
+ }
+
+ mConstraintSortPairArray.resize(size);
+ for (uint32_t i = 0; i < size; i++)
+ {
+ ConstraintData& data = mConstraintDataArray[i];
+
+ data.weight = (totalValueLimit * data.benefit / totalBenefit);
+ if (data.weight > 0)
+ {
+ mConstraintSortPairArray[i].key = (data.targetValue / data.weight);
+ }
+ else
+ {
+ mConstraintSortPairArray[i].key = FLT_MAX;
+ data.resultValue = 0; //reset resultValue
+ }
+ mConstraintSortPairArray[i].index = i;
+ }
+
+ nvidia::sort(mConstraintSortPairArray.begin(), size, ConstraintSortPredicate());
+
+ for (uint32_t k = 0; k < size; k++)
+ {
+ float firstKey = mConstraintSortPairArray[k].key;
+ if (firstKey == FLT_MAX)
+ {
+ break;
+ }
+ ConstraintData& firstData = mConstraintDataArray[mConstraintSortPairArray[k].index];
+
+ //special case when k == i
+ float sumWeight = firstData.weight;
+ T sum = firstData.targetValue;
+ for (uint32_t i = k + 1; i < size; i++)
+ {
+ const ConstraintData& data = mConstraintDataArray[mConstraintSortPairArray[i].index];
+
+ sumWeight += data.weight;
+ const T value = static_cast<T>(firstKey * data.weight);
+ PX_ASSERT(value <= data.targetValue);
+ sum += value;
+ }
+
+ if (sum > totalValueLimit)
+ {
+ for (uint32_t i = k; i < size; i++)
+ {
+ ConstraintData& data = mConstraintDataArray[mConstraintSortPairArray[i].index];
+
+ const T value = static_cast<T>(totalValueLimit * data.weight / sumWeight);
+ PX_ASSERT(value <= data.targetValue);
+ data.resultValue = value;
+ }
+ break;
+ }
+ //allready here: firstData.resultData = firstData.targetValue
+ totalValueLimit -= firstData.targetValue;
+ }
+ }
+
+private:
+ struct ConstraintData
+ {
+ float benefit; //input benefit
+ T targetValue; //input constraint on value
+ float weight; //temp
+ T resultValue; //output
+ };
+ struct ConstraintSortPair
+ {
+ float key;
+ uint32_t index;
+ };
+ class ConstraintSortPredicate
+ {
+ public:
+ PX_INLINE bool operator()(const ConstraintSortPair& a, const ConstraintSortPair& b) const
+ {
+ return a.key < b.key;
+ }
+ };
+
+ physx::Array<ConstraintData> mConstraintDataArray;
+ physx::Array<ConstraintSortPair> mConstraintSortPairArray;
+};
+
+}
+} // end namespace nvidia::apex
+
+#endif