aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSheikh Dawood Abdul Ajees <[email protected]>2017-11-21 10:47:56 -0600
committerSheikh Dawood Abdul Ajees <[email protected]>2017-11-21 10:47:56 -0600
commit57b71f8f6713d81a9775dd43f4b9fad4933d6faa (patch)
tree3575ca59cf2a418dcfff070c1cbc54ada73ab8a6
parentPhysX 3.4.1, APEX 1.4.1 Release @23131702 (diff)
downloadphysx-3.4-57b71f8f6713d81a9775dd43f4b9fad4933d6faa.tar.xz
physx-3.4-57b71f8f6713d81a9775dd43f4b9fad4933d6faa.zip
PhysX 3.4.1, APEX 1.4.1 Release @23173160
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/ccd/GuCCDSweepConvexMesh.cpp4
-rw-r--r--PhysX_3.4/release_notes.html13
2 files changed, 15 insertions, 2 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/src/ccd/GuCCDSweepConvexMesh.cpp b/PhysX_3.4/Source/GeomUtils/src/ccd/GuCCDSweepConvexMesh.cpp
index 6e910f84..aee3ef3c 100644
--- a/PhysX_3.4/Source/GeomUtils/src/ccd/GuCCDSweepConvexMesh.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/ccd/GuCCDSweepConvexMesh.cpp
@@ -458,7 +458,7 @@ PxReal SweepAnyShapeMesh(GU_SWEEP_METHOD_ARGS)
PxVec3 unitDir = relTr;
PxReal length = unitDir.normalize();
- PxMat33 matRot(lastTm0.q);
+ PxMat33 matRot(PxIdentity);
//1) Compute the swept bounds
@@ -655,7 +655,7 @@ PxReal SweepEstimateAnyShapeMesh(GU_SWEEP_ESTIMATE_ARGS)
PxVec3 unitDir = relTr;
PxReal length = unitDir.normalize();
- PxMat33 matRot(lastTr0.q);
+ PxMat33 matRot(PxIdentity);
//1) Compute the swept bounds
Box sweptBox;
diff --git a/PhysX_3.4/release_notes.html b/PhysX_3.4/release_notes.html
index ff98b59c..76af5748 100644
--- a/PhysX_3.4/release_notes.html
+++ b/PhysX_3.4/release_notes.html
@@ -30,6 +30,19 @@
<!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
+ <h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK 3.4.1.23173160</h1>
+ <h2 style="TEXT-ALIGN: center">November 2017</h2>
+
+ <h3>Extensions</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>An issue with CCD sweeps against meshes that could potentially lead to the earliest impact not being detected has been fixed.</li>
+ </ul>
+ </ul>
+
+ <!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
+
<h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK 3.4.1.23131702</h1>
<h2 style="TEXT-ALIGN: center">November 2017</h2>