// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "NvCloth/ps/Ps.h" #include "NvCloth/ps/PsAtomic.h" #if ! PX_EMSCRIPTEN #define PAUSE() asm("nop") #else #define PAUSE() #endif /** \brief NVidia namespace */ namespace nv { /** \brief nvcloth namespace */ namespace cloth { namespace ps { void* atomicCompareExchangePointer(volatile void** dest, void* exch, void* comp) { return __sync_val_compare_and_swap(const_cast(dest), comp, exch); } int32_t atomicCompareExchange(volatile int32_t* dest, int32_t exch, int32_t comp) { return __sync_val_compare_and_swap(dest, comp, exch); } int32_t atomicIncrement(volatile int32_t* val) { return __sync_add_and_fetch(val, 1); } int32_t atomicDecrement(volatile int32_t* val) { return __sync_sub_and_fetch(val, 1); } int32_t atomicAdd(volatile int32_t* val, int32_t delta) { return __sync_add_and_fetch(val, delta); } int32_t atomicMax(volatile int32_t* val, int32_t val2) { int32_t oldVal, newVal; do { PAUSE(); oldVal = *val; if(val2 > oldVal) newVal = val2; else newVal = oldVal; } while(atomicCompareExchange(val, newVal, oldVal) != oldVal); return *val; } int32_t atomicExchange(volatile int32_t* val, int32_t val2) { int32_t newVal, oldVal; do { PAUSE(); oldVal = *val; newVal = val2; } while(atomicCompareExchange(val, newVal, oldVal) != oldVal); return oldVal; } } // namespace ps } // namespace cloth } // namespace nv