// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PSFOUNDATION_PSALLOCA_H #define PSFOUNDATION_PSALLOCA_H #include "NvCloth/Allocator.h" /** \brief NVidia namespace */ namespace nv { /** \brief nvcloth namespace */ namespace cloth { namespace ps { template class ScopedPointer { public: ~ScopedPointer() { if(mOwned) GetNvClothAllocator()->deallocate(mPointer); } operator T*() const { return mPointer; } T* mPointer; bool mOwned; }; } // namespace ps } // namespace cloth } // namespace nv /*! Stack allocation for \c count instances of \c type. Falling back to temp allocator if using more than 1kB. */ #ifdef __SPU__ #define PX_ALLOCA(var, type, count) type* var = reinterpret_cast(PxAlloca(sizeof(type) * (count))) #else #define PX_ALLOCA(var, type, count) \ nv::cloth::ps::ScopedPointer var; \ { \ uint32_t size = sizeof(type) * (count); \ var.mOwned = size > 1024; \ if(var.mOwned) \ var.mPointer = reinterpret_cast(GetNvClothAllocator()->allocate(size,#type,__FILE__,__LINE__)); \ else \ var.mPointer = reinterpret_cast(PxAlloca(size)); \ } #endif #endif // #ifndef PSFOUNDATION_PSALLOCA_H