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All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifdef __cplusplus #pragma once #include #include "Simd.h" namespace nv { namespace cloth { class DxCloth; template struct IterationState; #else // __cplusplus typedef unsigned int uint32_t; typedef int int32_t; #endif static const uint32_t MaxParticlesInSharedMem = 1969; struct DxPhaseConfig { float mStiffness; float mStiffnessMultiplier; float mCompressionLimit; float mStretchLimit; uint32_t mFirstConstraint; uint32_t mNumConstraints; }; struct DxConstraint { float mRestvalue; #ifdef __cplusplus uint16_t mFirstIndex; uint16_t mSecondIndex; #else uint32_t mIndices; // 2x uint16_t #endif }; struct DxTether { #ifdef __cplusplus DxTether(uint16_t, uint16_t); uint16_t mAnchor; uint16_t mLength; #else uint32_t mValue; // 2x uint16_t #endif }; // reference to cloth instance bulk data (POD) // should not need frequent updates (stored on device) struct DxClothData { #ifdef __cplusplus DxClothData() { } DxClothData(DxCloth&); #endif uint32_t mNumParticles; uint32_t mParticlesOffset; // fabric constraints uint32_t mNumPhases; uint32_t mPhaseConfigOffset; uint32_t mConstraintOffset; uint32_t mStiffnessOffset; //Offset inside per constraint stiffness buffer uint32_t mNumTethers; uint32_t mTetherOffset; float mTetherConstraintScale; uint32_t mNumTriangles; uint32_t mStartTriangleOffset; // motion constraint data float mMotionConstraintScale; float mMotionConstraintBias; // collision uint32_t mNumCapsules; uint32_t mCapsuleOffset; uint32_t mNumSpheres; uint32_t mNumPlanes; uint32_t mNumConvexes; uint32_t mConvexMasksOffset; uint32_t mNumCollisionTriangles; uint32_t mNumVirtualParticleSetSizes; uint32_t mEnableContinuousCollision; //bool stored in uint32_t for dx alignment float mCollisionMassScale; float mFrictionScale; float mSelfCollisionDistance; uint32_t mNumSelfCollisionIndices; uint32_t mSelfCollisionIndicesOffset; uint32_t mSelfCollisionParticlesOffset; uint32_t mSelfCollisionDataOffset; // sleep data uint32_t mSleepTestInterval; uint32_t mSleepAfterCount; float mSleepThreshold; }; // per-frame data (stored in pinned memory) struct DxFrameData { #ifdef __cplusplus DxFrameData() { } // not initializing pointers to 0! explicit DxFrameData(DxCloth&, uint32_t numSharedPositions, const IterationState&, uint32_t firstIteration); #endif bool mDeviceParticlesDirty; // number of particle copies that fit in shared memory (0, 1, or 2) uint32_t mNumSharedPositions; // iteration data float mIterDt; uint32_t mFirstIteration; uint32_t mNumIterations; float mTetherConstraintStiffness; // wind data float mDragCoefficient; float mLiftCoefficient; float mFluidDensity; float mRotation[9]; // motion constraint data float mMotionConstraintStiffness; uint32_t mStartMotionConstrainsOffset; uint32_t mTargetMotionConstrainsOffset; // separation constraint data uint32_t mStartSeparationConstrainsOffset; uint32_t mTargetSeparationConstrainsOffset; // particle acceleration data uint32_t mParticleAccelerationsOffset; uint32_t mStartSphereOffset; uint32_t mTargetSphereOffset; uint32_t mStartCollisionPlaneOffset; uint32_t mTargetCollisionPlaneOffset; uint32_t mStartCollisionTrianglesOffset; uint32_t mTargetCollisionTrianglesOffset; float mSelfCollisionStiffness; float mParticleBounds[6]; // maxX, -minX, maxY, ... uint32_t mSleepPassCounter; uint32_t mSleepTestCounter; float mStiffnessExponent; uint32_t mRestPositionsOffset; bool mInitSelfCollisionData; }; // per-iteration data (stored in pinned memory) struct DxIterationData { #ifdef __cplusplus DxIterationData() { } // not initializing! explicit DxIterationData(const IterationState&); #endif float mIntegrationTrafo[24]; float mWind[3]; uint32_t mIsTurning; }; #ifdef __cplusplus } // namespace cloth } // namespace nv #endif