// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ClothClone.h" #include "DxFactory.h" #include "DxFabric.h" #include "DxCloth.h" #if NV_CLOTH_ENABLE_DX11 using namespace physx; namespace nv { namespace cloth { Range getPhaseConfigs(const DxCloth& cloth) { return makeRange(cloth.mHostPhaseConfigs); } void setPhaseConfigs(DxCloth& cloth, Range phaseConfigs) { cloth.setPhaseConfig(phaseConfigs); } Range getParticleAccelerations(const DxCloth& cloth) { return makeRange(cloth.mParticleAccelerationsHostCopy); } Range getSelfCollisionIndices(const DxCloth& cloth) { return makeRange(cloth.mSelfCollisionIndicesHost); } Cloth* DxCloth::clone(Factory& factory) const { if (&mFactory == &factory) return NV_CLOTH_NEW(DxCloth)(mFactory, *this); // copy construct directly switch(factory.getPlatform()) { case Platform::CPU: return convertCloth(static_cast(factory), *this); case Platform::DX11: return convertCloth(static_cast(factory), *this); case Platform::CUDA: default: return nullptr; } } Cloth* DxFactory::clone(const Cloth& cloth) { if (cloth.getFactory().getPlatform() == Platform::CPU) { if (cloth.getNumParticles() > 2025 /* see DxSolverKernel.hlsl gCurParticles */) return nullptr; // can only fit 2025 particles in dx shared memory return convertCloth(*this, static_cast(cloth)); } return cloth.clone(*this); } } // namespace cloth } // namespace nv #endif // NV_CLOTH_ENABLE_DX11