// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include namespace nv { namespace cloth { // Note: CuProfileZoneIds has a corresponding enum list (gCuProfileZoneNames) in CuSolver.cpp. // Additions/deletions to CuProfileZoneIds requires a similar action to gCuProfileZoneNames. struct CuProfileZoneIds { enum Enum { SIMULATE, INTEGRATE, ACCELERATE, WIND, TETHER, FABRIC, MOTION, SEPARATION, COLLIDE, SELFCOLLIDE, SLEEP, SIMULATE_SHARED, SIMULATE_STREAMED, SIMULATE_GLOBAL, CONSTRAINT_SET, COLLIDE_ACCELERATION, COLLIDE_CAPSULES, COLLIDE_VIRTUAL_CAPSULES, COLLIDE_CONTINUOUS_CAPSULES, COLLIDE_CONVEXES, COLLIDE_TRIANGLES, SELFCOLLIDE_ACCELERATION, SELFCOLLIDE_PARTICLES, NUMZONES }; }; struct CuClothData; struct CuFrameData; // data of all cloth instances, one block per instance struct CuKernelData { // pointer to atomic variable uint32_t* mClothIndex; // array of cloths (length determined by grid dim) const CuClothData* mClothData; // frame data per cloth CuFrameData* mFrameData; void* mProfileBuffer; uint32_t mProfileBaseId; }; const char* getKernelDataName(); const char* getKernelFunctionName(); } }