// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "NvCloth/Fabric.h" #include "NvCloth/Range.h" #include "CuContextLock.h" #include "CuDeviceVector.h" namespace nv { namespace cloth { struct CuTether { CuTether(uint16_t, uint16_t); uint16_t mAnchor; uint16_t mLength; }; class CuFabric : private CuContextLock, public Fabric { CuFabric(const CuFabric&); // not implemented CuFabric& operator = (const CuFabric&); // not implemented public: CuFabric(CuFactory& factory, uint32_t numParticles, Range phaseIndices, Range sets, Range restvalues, Range stiffnessValues, Range indices, Range anchors, Range tetherLengths, Range triangles, uint32_t id); virtual ~CuFabric(); virtual Factory& getFactory() const; virtual uint32_t getNumPhases() const; virtual uint32_t getNumRestvalues() const; virtual uint32_t getNumStiffnessValues() const; virtual uint32_t getNumSets() const; virtual uint32_t getNumIndices() const; virtual uint32_t getNumParticles() const; virtual uint32_t getNumTethers() const; virtual uint32_t getNumTriangles() const; virtual void scaleRestvalues(float); virtual void scaleTetherLengths(float); public: CuFactory& mFactory; uint32_t mNumParticles; CuDeviceVector mPhases; // index of set to use CuDeviceVector mSets; // offset of first restvalue, with 0 prefix CuDeviceVector mRestvalues; CuDeviceVector mStiffnessValues; CuDeviceVector mIndices; CuDeviceVector mTethers; float mTetherLengthScale; CuDeviceVector mTriangles; Vector::Type mNumConstraintsInPhase; Vector >::Type mRestvaluesInPhase; Vector >::Type mStiffnessValuesInPhase; Vector >::Type mIndicesInPhase; uint32_t mId; }; } }