// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "IterationState.h" #include "SwCollision.h" #include "SwSelfCollision.h" namespace nv { namespace cloth { class SwCloth; struct SwClothData; template class SwSolverKernel { public: SwSolverKernel(SwCloth const&, SwClothData&, SwKernelAllocator&, IterationStateFactory&); void operator()(); // returns a conservative estimate of the // total memory requirements during a solve static size_t estimateTemporaryMemory(const SwCloth& c); private: void integrateParticles(); void constrainTether(); void solveFabric(); void applyWind(); void constrainMotion(); void constrainSeparation(); void collideParticles(); void selfCollideParticles(); void updateSleepState(); void iterateCloth(); void simulateCloth(); SwCloth const& mCloth; SwClothData& mClothData; SwKernelAllocator& mAllocator; SwCollision mCollision; SwSelfCollision mSelfCollision; IterationState mState; private: SwSolverKernel& operator = (const SwSolverKernel&); template void integrateParticles(AccelerationIterator& accelIt, const T4f&); }; //explicit template instantiation declaration #if NV_SIMD_SIMD extern template class SwSolverKernel; #endif #if NV_SIMD_SCALAR extern template class SwSolverKernel; #endif } }