// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "StackAllocator.h" #include #include "Simd.h" namespace nv { namespace cloth { class SwCloth; struct SwClothData; typedef StackAllocator<16> SwKernelAllocator; template class SwSelfCollision { typedef typename Simd4fToSimd4i::Type Simd4i; public: SwSelfCollision(SwClothData& clothData, SwKernelAllocator& alloc); ~SwSelfCollision(); void operator()(); static size_t estimateTemporaryMemory(const SwCloth&); private: SwSelfCollision& operator = (const SwSelfCollision&); // not implemented static size_t getBufferSize(uint32_t); template void collideParticles(T4f&, T4f&, const T4f&, const T4f&); template void collideParticles(const uint32_t*, uint16_t, const uint16_t*, uint32_t); T4f mCollisionDistance; T4f mCollisionSquareDistance; T4f mStiffness; SwClothData& mClothData; SwKernelAllocator& mAllocator; public: mutable uint32_t mNumTests; mutable uint32_t mNumCollisions; }; //explicit template instantiation declaration #if NV_SIMD_SIMD extern template class SwSelfCollision; #endif #if NV_SIMD_SCALAR extern template class SwSelfCollision; #endif } // namespace cloth } // namespace nv