// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "StackAllocator.h" #include "Simd.h" #include #include #include namespace nv { namespace cloth { class SwCloth; struct SwClothData; typedef StackAllocator<16> SwKernelAllocator; typedef bool (*InterCollisionFilter)(void* cloth0, void* cloth1); struct SwInterCollisionData { SwInterCollisionData() { } SwInterCollisionData(physx::PxVec4* particles, physx::PxVec4* prevParticles, uint32_t numParticles, uint32_t* indices, const physx::PxTransform& globalPose, const physx::PxVec3& boundsCenter, const physx::PxVec3& boundsHalfExtents, float impulseScale, void* userData) : mParticles(particles) , mPrevParticles(prevParticles) , mNumParticles(numParticles) , mIndices(indices) , mGlobalPose(globalPose) , mBoundsCenter(boundsCenter) , mBoundsHalfExtent(boundsHalfExtents) , mImpulseScale(impulseScale) , mUserData(userData) { } physx::PxVec4* mParticles; physx::PxVec4* mPrevParticles; uint32_t mNumParticles; uint32_t* mIndices; physx::PxTransform mGlobalPose; physx::PxVec3 mBoundsCenter; physx::PxVec3 mBoundsHalfExtent; float mImpulseScale; void* mUserData; }; template class SwInterCollision { public: SwInterCollision(const SwInterCollisionData* cloths, uint32_t n, float colDist, float stiffness, uint32_t iterations, InterCollisionFilter filter, cloth::SwKernelAllocator& alloc); ~SwInterCollision(); void operator()(); static size_t estimateTemporaryMemory(SwInterCollisionData* cloths, uint32_t n); private: SwInterCollision& operator = (const SwInterCollision&); // not implemented static size_t getBufferSize(uint32_t); void collideParticles(const uint32_t* keys, uint32_t firstColumnSize, const uint32_t* sortedIndices, uint32_t numParticles, uint32_t collisionDistance); T4f& getParticle(uint32_t index); // better wrap these in a struct void collideParticle(uint32_t index); T4f mParticle; T4f mImpulse; T4f mCollisionDistance; T4f mCollisionSquareDistance; T4f mStiffness; uint16_t mClothIndex; uint32_t mClothMask; uint32_t mParticleIndex; uint32_t mNumIterations; const SwInterCollisionData* mInstances; uint32_t mNumInstances; uint16_t* mClothIndices; uint32_t* mParticleIndices; uint32_t mNumParticles; uint32_t* mOverlapMasks; uint32_t mTotalParticles; InterCollisionFilter mFilter; SwKernelAllocator& mAllocator; public: mutable uint32_t mNumTests; mutable uint32_t mNumCollisions; }; //explicit template instantiation declaration #if NV_SIMD_SIMD extern template class SwInterCollision; #endif #if NV_SIMD_SCALAR extern template class SwInterCollision; #endif } // namespace cloth } // namespace nv