// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "NvCloth/Factory.h" #include #include namespace nv { namespace cloth { class SwFabric; class SwCloth; template class ClothImpl; class SwFactory : public Factory { public: typedef SwFabric FabricType; typedef SwCloth ClothType; SwFactory(); virtual ~SwFactory(); virtual Platform getPlatform() const { return Platform::CPU; } virtual Fabric* createFabric(uint32_t numParticles, Range phaseIndices, Range sets, Range restvalues, Range stiffnessValues, Range indices, Range anchors, Range tetherLengths, Range triangles); virtual Cloth* createCloth(Range particles, Fabric& fabric); virtual Solver* createSolver(); virtual Cloth* clone(const Cloth& cloth); virtual void extractFabricData(const Fabric& fabric, Range phaseIndices, Range sets, Range restvalues, Range stiffnessValues, Range indices, Range anchors, Range tetherLengths, Range triangles) const; virtual void extractCollisionData(const Cloth& cloth, Range spheres, Range capsules, Range planes, Range convexes, Range triangles) const; virtual void extractMotionConstraints(const Cloth& cloth, Range destConstraints) const; virtual void extractSeparationConstraints(const Cloth& cloth, Range destConstraints) const; virtual void extractParticleAccelerations(const Cloth& cloth, Range destAccelerations) const; virtual void extractVirtualParticles(const Cloth& cloth, Range destIndices, Range destWeights) const; virtual void extractSelfCollisionIndices(const Cloth& cloth, Range destIndices) const; virtual void extractRestPositions(const Cloth& cloth, Range destRestPositions) const; public: Vector::Type mFabrics; }; } }