// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "NvCloth/Fabric.h" #include "NvCloth/Range.h" namespace nv { namespace cloth { class SwFactory; struct SwTether { SwTether(uint16_t, float); uint16_t mAnchor; float mLength; }; class SwFabric : public Fabric { public: #if PX_WINDOWS_FAMILY typedef AlignedVector::Type RestvalueContainer; // avx #else typedef AlignedVector::Type RestvalueContainer; #endif SwFabric(SwFactory& factory, uint32_t numParticles, Range phasesIndices, Range sets, Range restvalues, Range stiffnessValues, Range indices, Range anchors, Range tetherLengths, Range triangles, uint32_t id); SwFabric& operator = (const SwFabric&); virtual ~SwFabric(); virtual Factory& getFactory() const; virtual uint32_t getNumPhases() const; virtual uint32_t getNumRestvalues() const; virtual uint32_t getNumStiffnessValues() const; virtual uint32_t getNumSets() const; virtual uint32_t getNumIndices() const; virtual uint32_t getNumParticles() const; virtual uint32_t getNumTethers() const; virtual uint32_t getNumTriangles() const; virtual void scaleRestvalues(float); virtual void scaleTetherLengths(float); public: SwFactory& mFactory; uint32_t mNumParticles; Vector::Type mPhases; // index of set to use Vector::Type mSets; // offset of first restvalue, with 0 prefix RestvalueContainer mRestvalues; // rest values (edge length) RestvalueContainer mStiffnessValues; // constraint stiffnesses, uses phase config if empty Vector::Type mIndices; // particle index pairs Vector::Type mTethers; float mTetherLengthScale; Vector::Type mTriangles; uint32_t mId; uint32_t mOriginalNumRestvalues; }; } }