// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "Simd.h" // platform specific helpers namespace nv { namespace cloth { inline uint32_t findBitSet(uint32_t mask); // intFloor(-1.0f) returns -2 on SSE and NEON! inline Simd4i intFloor(const Simd4f& v); inline Simd4i horizontalOr(const Simd4i& mask); template struct Gather; #if NV_SIMD_SIMD template <> struct Gather { inline Gather(const Simd4i& index); inline Simd4i operator()(const Simd4i*) const; #if NV_SIMD_SSE2 Simd4i mSelectQ, mSelectD, mSelectW; static const Simd4i sIntSignBit; static const Simd4i sSignedMask; #elif NV_SIMD_NEON Simd4i mPermute; static const Simd4i sPack; static const Simd4i sOffset; static const Simd4i sShift; static const Simd4i sMask; #endif Simd4i mOutOfRange; }; #endif } // namespace cloth } // namespace nv #if NV_SIMD_SSE2 #include "sse2/SwCollisionHelpers.h" #elif NV_SIMD_NEON #include "neon/SwCollisionHelpers.h" #endif #if NV_SIMD_SCALAR #include "scalar/SwCollisionHelpers.h" #endif