// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include #include "StackAllocator.h" #include "Simd.h" namespace nv { namespace cloth { class SwCloth; struct SwClothData; template struct IterationState; struct IndexPair; struct SphereData; struct ConeData; struct TriangleData; typedef StackAllocator<16> SwKernelAllocator; /** Collision handler for SwSolver. */ template class SwCollision { typedef typename Simd4fToSimd4i::Type T4i; public: struct ShapeMask { T4i mCones; T4i mSpheres; ShapeMask& operator = (const ShapeMask&); ShapeMask& operator &= (const ShapeMask&); }; struct CollisionData { CollisionData(); SphereData* mSpheres; ConeData* mCones; }; struct ImpulseAccumulator; public: SwCollision(SwClothData& clothData, SwKernelAllocator& alloc); ~SwCollision(); void operator()(const IterationState& state); static size_t estimateTemporaryMemory(const SwCloth& cloth); static size_t estimatePersistentMemory(const SwCloth& cloth); private: SwCollision& operator = (const SwCollision&); // not implemented void allocate(CollisionData&); void deallocate(const CollisionData&); void computeBounds(); void buildSphereAcceleration(const SphereData*); void buildConeAcceleration(); static void mergeAcceleration(uint32_t*); bool buildAcceleration(); static ShapeMask getShapeMask(const T4f&, const T4i*, const T4i*); ShapeMask getShapeMask(const T4f*) const; ShapeMask getShapeMask(const T4f*, const T4f*) const; void collideSpheres(const T4i&, const T4f*, ImpulseAccumulator&) const; T4i collideCones(const T4f*, ImpulseAccumulator&) const; void collideSpheres(const T4i&, const T4f*, T4f*, ImpulseAccumulator&) const; T4i collideCones(const T4f*, T4f*, ImpulseAccumulator&) const; void collideParticles(); void collideVirtualParticles(); void collideContinuousParticles(); void collideConvexes(const IterationState&); void collideConvexes(const T4f*, T4f*, ImpulseAccumulator&); void collideTriangles(const IterationState&); void collideTriangles(const TriangleData*, T4f*, ImpulseAccumulator&); public: // acceleration structure static const uint32_t sGridSize = 8; T4i mSphereGrid[6 * sGridSize / 4]; T4i mConeGrid[6 * sGridSize / 4]; T4f mGridScale, mGridBias; CollisionData mPrevData; CollisionData mCurData; SwClothData& mClothData; SwKernelAllocator& mAllocator; uint32_t mNumCollisions; static const T4f sSkeletonWidth; }; //explicit template instantiation declaration #if NV_SIMD_SIMD extern template class SwCollision; #endif #if NV_SIMD_SCALAR extern template class SwCollision; #endif } // namespace cloth } // namespace nv