// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "NvCloth/Callbacks.h" #if NV_LINUX_FAMILY #include // intptr_t #endif namespace nv { namespace cloth { template class StackAllocator { typedef unsigned char byte; // todo: switch to offsets so size is consistent on x64 // mSize is just for book keeping so could be 4 bytes struct Header { Header* mPrev; size_t mSize : 31; size_t mFree : 1; }; StackAllocator(const StackAllocator&); StackAllocator& operator = (const StackAllocator&); public: StackAllocator(void* buffer, size_t bufferSize) : mBuffer(reinterpret_cast(buffer)), mBufferSize(bufferSize), mFreeStart(mBuffer), mTop(0) { } ~StackAllocator() { NV_CLOTH_ASSERT(userBytes() == 0); } void* allocate(size_t numBytes) { // this is non-standard if (!numBytes) return 0; uintptr_t unalignedStart = uintptr_t(mFreeStart) + sizeof(Header); byte* allocStart = reinterpret_cast((unalignedStart + (align - 1)) & ~(align - 1)); byte* allocEnd = allocStart + numBytes; // ensure there is space for the alloc NV_CLOTH_ASSERT(allocEnd <= mBuffer + mBufferSize); Header* h = getHeader(allocStart); h->mPrev = mTop; h->mSize = numBytes; h->mFree = false; mTop = h; mFreeStart = allocEnd; return allocStart; } void deallocate(void* p) { if (!p) return; Header* h = getHeader(p); h->mFree = true; // unwind the stack to the next live alloc while (mTop && mTop->mFree) { mFreeStart = reinterpret_cast(mTop); mTop = mTop->mPrev; } } private: // return the header for an allocation inline Header* getHeader(void* p) const { NV_CLOTH_ASSERT((reinterpret_cast(p) & (align - 1)) == 0); NV_CLOTH_ASSERT(reinterpret_cast(p) >= mBuffer + sizeof(Header)); NV_CLOTH_ASSERT(reinterpret_cast(p) < mBuffer + mBufferSize); return reinterpret_cast(p) - 1; } public: // total user-allocated bytes not including any overhead size_t userBytes() const { size_t total = 0; Header* iter = mTop; while (iter) { total += iter->mSize; iter = iter->mPrev; } return total; } // total user-allocated bytes + overhead size_t totalUsedBytes() const { return mFreeStart - mBuffer; } size_t remainingBytes() const { return mBufferSize - totalUsedBytes(); } size_t wastedBytes() const { return totalUsedBytes() - userBytes(); } private: byte* const mBuffer; const size_t mBufferSize; byte* mFreeStart; // start of free space Header* mTop; // top allocation header }; } // namespace cloth } // namespace nv