// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once namespace nv { namespace cloth { // acts as a poor mans random access iterator template class LerpIterator { LerpIterator& operator = (const LerpIterator&); // not implemented public: LerpIterator(BaseIterator start, BaseIterator target, float alpha) : mAlpha(simd4f(alpha)), mStart(start), mTarget(target) { } // return the interpolated point at a given index inline T4f operator[](size_t index) const { return mStart[index] + (mTarget[index] - mStart[index]) * mAlpha; } inline T4f operator*() const { return (*this)[0]; } // prefix increment only inline LerpIterator& operator ++ () { ++mStart; ++mTarget; return *this; } private: // interpolation parameter const T4f mAlpha; BaseIterator mStart; BaseIterator mTarget; }; template class UnalignedIterator { UnalignedIterator& operator = (const UnalignedIterator&); // not implemented public: UnalignedIterator(const float* pointer) : mPointer(pointer) { } inline T4f operator[](size_t index) const { return load(mPointer + index * Stride); } inline T4f operator*() const { return (*this)[0]; } // prefix increment only inline UnalignedIterator& operator ++ () { mPointer += Stride; return *this; } private: const float* mPointer; }; // acts as an iterator but returns a constant template class ConstantIterator { public: ConstantIterator(const T4f& value) : mValue(value) { } inline T4f operator*() const { return mValue; } inline ConstantIterator& operator ++ () { return *this; } private: ConstantIterator& operator = (const ConstantIterator&); const T4f mValue; }; // wraps an iterator with constant scale and bias template class ScaleBiasIterator { public: ScaleBiasIterator(BaseIterator base, const T4f& scale, const T4f& bias) : mScale(scale), mBias(bias), mBaseIterator(base) { } inline T4f operator*() const { return (*mBaseIterator) * mScale + mBias; } inline ScaleBiasIterator& operator ++ () { ++mBaseIterator; return *this; } private: ScaleBiasIterator& operator = (const ScaleBiasIterator&); const T4f mScale; const T4f mBias; BaseIterator mBaseIterator; }; } // namespace cloth } // namespace nv