/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef UI_HELPERS_H #define UI_HELPERS_H #include "imgui.h" #include "PxVec3.h" static void ImGui_DragFloat3Dir(const char* label, float v[3]) { if (ImGui::Button("Normalize")) { ((physx::PxVec3*)v)->normalize(); } ImGui::SameLine(); ImGui::DragFloat3(label, v); }; #define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR))) template class PlotLinesInstance { public: PlotLinesInstance() { memset(m_values, 0, sizeof(float) * valuesCount); } void plot(const char* label, float newValue, const char* overlay_text, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 80)) { for (; ImGui::GetTime() > m_time + 1.0f / 60.0f; m_time += 1.0f / 60.0f) { m_values[m_offset] = newValue; m_offset = (m_offset + 1) % valuesCount; } ImGui::PlotLines(label, m_values, valuesCount, m_offset, overlay_text, scale_min, scale_max, graph_size); } private: float m_values[valuesCount]; int m_offset; float m_time = ImGui::GetTime(); }; #endif //UI_HELPERS_H