/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef TELEPORT_SCENE_H #define TELEPORT_SCENE_H #include "scene/Scene.h" #include class TeleportScene : public Scene { public: TeleportScene(SceneController* sceneController): Scene(sceneController) {} virtual void Animate(double dt) override; void initializeCloth(int index, physx::PxVec3 offset); virtual void onInitialize() override; void teleport(); private: nv::cloth::Fabric* mFabric[1]; nv::cloth::Solver* mSolver[1]; ClothActor* mClothActor[1]; int mAttachmentVertices[1]; physx::PxVec4 mAttachmentVertexOriginalPositions[1]; float mTime; }; #endif