/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef FRICTION_SCENE_H #define FRICTION_SCENE_H #include "scene/Scene.h" #include class FrictionScene : public Scene { public: FrictionScene(SceneController* sceneController): Scene(sceneController) {} void initializeCloth(int index, physx::PxVec3 offset, float frictionCoef); virtual void onInitialize() override; private: nv::cloth::Fabric* mFabric[5]; nv::cloth::Solver* mSolver; ClothActor* mClothActor[5]; }; #endif