/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #include "Application.h" #include #include "XInput.h" #include "DXUTMisc.h" Application::Application(std::wstring sampleName) : m_sampleName(sampleName) { m_deviceManager = new DeviceManager(); } void Application::addControllerToFront(IApplicationController* controller) { m_controllers.push_back(controller); } int Application::run() { // FirstPersonCamera uses this timer, without it it will be FPS-dependent DXUTGetGlobalTimer()->Start(); for (auto it = m_controllers.begin(); it != m_controllers.end(); it++) m_deviceManager->AddControllerToFront(*it); DeviceCreationParameters deviceParams; deviceParams.swapChainFormat = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; deviceParams.swapChainSampleCount = 4; deviceParams.startFullscreen = false; deviceParams.backBufferWidth = 1600; deviceParams.backBufferHeight = 900; #if defined(DEBUG) | defined(_DEBUG) deviceParams.createDeviceFlags = D3D11_CREATE_DEVICE_DEBUG; #endif deviceParams.featureLevel = D3D_FEATURE_LEVEL_11_0; if(FAILED(m_deviceManager->CreateWindowDeviceAndSwapChain(deviceParams, m_sampleName.c_str()))) { //retry without debug device flag if(deviceParams.createDeviceFlags | D3D11_CREATE_DEVICE_DEBUG) { deviceParams.createDeviceFlags ^= D3D11_CREATE_DEVICE_DEBUG; } if(FAILED(m_deviceManager->CreateWindowDeviceAndSwapChain(deviceParams, m_sampleName.c_str()))) { MessageBoxA(nullptr, "Cannot initialize the D3D11 device with the requested parameters", "Error", MB_OK | MB_ICONERROR); return 1; } } for (auto it = m_controllers.begin(); it != m_controllers.end(); it++) (*it)->onInitialize(); for (auto it = m_controllers.begin(); it != m_controllers.end(); it++) (*it)->onSampleStart(); m_deviceManager->SetVsyncEnabled(false); m_deviceManager->MessageLoop(); for (auto it = m_controllers.rbegin(); it != m_controllers.rend(); it++) (*it)->onSampleStop(); for (auto it = m_controllers.rbegin(); it != m_controllers.rend(); it++) (*it)->onTerminate(); m_deviceManager->Shutdown(); delete m_deviceManager; return 0; }