/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #include "Sample.h" #include #include #include #include #include using namespace std; int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow) { // Enable run-time memory check for debug builds. #if defined(DEBUG) | defined(_DEBUG) _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); AllocConsole(); FILE* fp; freopen_s(&fp, "CONOUT$", "w", stdout); #endif SampleConfig config; config.sampleName = L"NvCloth Samples Viewer"; //config.additionalResourcesDir.push_back(alternatePathArg.getValue().c_str()); int result = runSample(config); return result; }