Release Notes
Fixes
1.1.0
- DirectX 11 solver now supports triangle collision shapes and air drag/lift.
- Fixed bug where changing friction on cloth already in simulation would cause assert or crash.
- Optimization flag now working on PS4 release build.
New Features
1.1.0
- Solver::getNumCloths and Solver::getClothList interface.
- Improved samples (new scenes and debug visualization)
1.0.0
- Initial release of NvCloth
- Stiffness per constraint feature
- New wind (air drag/lift) implementation
Supported Compilers
1.0.0
Using cmake 3.7
- Windows: Visual Studio 12, 14 (2013, 2015)
- Linux: gcc (only x64)
- Mac: xcode
- PlayStation 4: Visual studio 14 (2015)
- Xbox one: Visual studio 14 (2015)
Known Issues
1.1.0
- DirectX 11 solver has issues with ccd sphere/capsule collision.
1.0.0
- DirectX 11 solver doesn’t support triangle collision shapes and air drag/lift