Release Notes
Fixes
1.1.2
- Dynamic allocations at runtime removed from MovingAverage.
- Possible error when starting samples due to gpu incompatible with dx debug mode.
- Cuda crash on older hardware.
1.1.1
- Air drag/lift did react to flow speed only linearly, model was changed to be more physically correct.
- Fixed issue where scaling units would result in different air drag/lift behavior (by adding fluid density parameter).
- Fixed “unused typedef __t100” warning in xcode.
1.1.0
- DirectX 11 solver now supports triangle collision shapes and air drag/lift.
- Fixed bug where changing friction on cloth already in simulation would cause assert or crash.
- Optimization flag now working on PS4 release build.
New Features
1.1.2
- Added cmake flags to disable dx11 and/or cuda support.
1.1.0
- Solver::getNumCloths and Solver::getClothList interface.
- Improved samples (new scenes and debug visualization)
1.0.0
- Initial release of NvCloth
- Stiffness per constraint feature
- New wind (air drag/lift) implementation
Supported Compilers
1.0.0
Using cmake 3.7
- Windows: Visual Studio 12, 14 (2013, 2015)
- Linux: gcc (only x64)
- Mac: xcode
- PlayStation 4: Visual studio 14 (2015)
- Xbox one: Visual studio 14 (2015)
Known Issues
1.1.0
- DirectX 11 solver has issues with ccd sphere/capsule collision.
1.0.0
- DirectX 11 solver doesn’t support triangle collision shapes and air drag/lift