// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "NvCloth/Cloth.h" namespace nv { namespace cloth { namespace authoring { enum class ParameterType { NONE, FLOAT, VEC3, VEC3_NORMALIZED, VEC3_SLIDER1MAX, }; //Parameter set callback types typedef void(*SetFloatParamType)(Cloth* cloth, float value); typedef void(*SetVec3ParamType)(Cloth* cloth, physx::PxVec3 value); //Parameter get callback types typedef float(*GetFloatParamType)(Cloth* cloth); typedef physx::PxVec3(*GetVec3ParamType)(Cloth* cloth); struct Parameter { Parameter() {} Parameter(Parameter const & other) { memcpy(this, &other, sizeof(Parameter)); } Parameter& operator=(Parameter const & other) { memcpy(this, &other, sizeof(Parameter)); } int mParameterId; int mCatagoryId; const char* mName; const char* mDescription; ParameterType mType; //Setters union { void* SetFunctionPointer; SetFloatParamType SetFloat; SetVec3ParamType SetVec3; }; //Getters union { void* GetFunctionPointer; GetFloatParamType GetFloat; GetVec3ParamType GetVec3; }; union { float mMinFloat; physx::PxVec3 mMinVec3; }; union { float mMaxFloat; physx::PxVec3 mMaxVec3; }; bool mHardMinLimit; //true if the mMax* limit should be respected, false if they are just guide lines bool mHardMaxLimit; //true if the mMax* limit should be respected, false if they are just guide lines }; int GetClothNumParameters(); Parameter const& GetClothParameterInfo(int id); int GetClothNumParameterCatagories(); const char* GetClothParameterCatagorieInfo(int id); } } }