# # Build AuthoringLibrary Windows # SET(AUTHORINGLIBRARY_PLATFORM_COMMON_FILES ) SET(AUTHORINGLIBRARY_COMPILE_DEFS # Common to all configurations ${SAMPLES_SLN_COMPILE_DEFS} $<$:${SAMPLES_SLN_DEBUG_COMPILE_DEFS}> $<$:${SAMPLES_SLN_CHECKED_COMPILE_DEFS}> $<$:${SAMPLES_SLN_PROFILE_COMPILE_DEFS}> $<$:${SAMPLES_SLN_RELEASE_COMPILE_DEFS}> ) SET(AUTHORINGLIBRARY_LINK_FLAGS "/SUBSYSTEM:WINDOWS") SET(AUTHORINGLIBRARY_ADDITIONAL_DLLS "") #TODO: Move this to an external dep if (CMAKE_CL_64) SET(SHADOW_LIB ${NVCLOTH_ROOT_DIR}/samples/external/shadow_lib/GFSDK_ShadowLib_DX11.win64.lib) SET(SHADOW_DLLS ${NVCLOTH_ROOT_DIR}/samples/external/shadow_lib/GFSDK_ShadowLib_DX11.win64.dll) SET(HBAO_LIB ${NVCLOTH_ROOT_DIR}/samples/external/hbao/GFSDK_SSAO_D3D11.win64.lib) SET(HBAO_DLLS ${NVCLOTH_ROOT_DIR}/samples/external/hbao/GFSDK_SSAO_D3D11.win64.dll) SET(D3DCOMPILER_DLL "\"$(VC_ExecutablePath_x64_x64)/d3dcompiler_47.dll\"") # SET(ASSIMP_DLLS ${ASSIMP_DLL_PATH}/Release/assimp-vc140-mt.dll) else() SET(SHADOW_LIB ${NVCLOTH_ROOT_DIR}/samples/external/shadow_lib/GFSDK_ShadowLib_DX11.win32.lib) SET(SHADOW_DLLS ${NVCLOTH_ROOT_DIR}/samples/external/shadow_lib/GFSDK_ShadowLib_DX11.win32.dll) SET(HBAO_LIB ${NVCLOTH_ROOT_DIR}/samples/external/hbao/GFSDK_SSAO_D3D11.win32.lib) SET(HBAO_DLLS ${NVCLOTH_ROOT_DIR}/samples/external/hbao/GFSDK_SSAO_D3D11.win32.dll) SET(D3DCOMPILER_DLL "\"$(VC_ExecutablePath_x86_x86)/d3dcompiler_47.dll\"") # SET(ASSIMP_DLLS ${ASSIMP_DLL_PATH}/Release/assimp-vc140-mt.dll) endif()