# Define the options up front OPTION(APPEND_CONFIG_NAME "Append config (DEBUG, CHECKED, PROFILE or '' for release) to outputted binaries." OFF) OPTION(USE_GAMEWORKS_OUTPUT_DIRS "Use new GameWorks folder structure for binary output." ON) OPTION(USE_STATIC_WINCRT "Use the statically linked windows CRT" OFF) OPTION(USE_DEBUG_WINCRT "Use the debug version of the CRT" OFF) OPTION(GENERATE_STATIC_LIBRARIES "Generate static libraries" OFF) INCLUDE(SetOutputPaths) # Set the WINCRT_DEBUG and WINCRT_NDEBUG variables for use in project compile settings # Really only relevant to windows SET(DISABLE_ITERATOR_DEBUGGING "/D \"_HAS_ITERATOR_DEBUGGING=0\" /D \"_ITERATOR_DEBUG_LEVEL=0\"") SET(DISABLE_ITERATOR_DEBUGGING_CUDA "-D_HAS_ITERATOR_DEBUGGING=0 -D_ITERATOR_DEBUG_LEVEL=0") SET(CRT_DEBUG_FLAG "/D \"_DEBUG\"") SET(CRT_NDEBUG_FLAG "/D \"NDEBUG\"") # Need a different format for CUDA SET(CUDA_DEBUG_FLAG "-DNDEBUG ${DISABLE_ITERATOR_DEBUGGING_CUDA}") SET(CUDA_NDEBUG_FLAG "-DNDEBUG") SET(CUDA_CRT_COMPILE_OPTIONS_NDEBUG "") SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "") IF(USE_STATIC_WINCRT) SET(WINCRT_NDEBUG "/MT ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting") SET(CUDA_CRT_COMPILE_OPTIONS_NDEBUG "/MT") IF (USE_DEBUG_WINCRT) SET(CUDA_DEBUG_FLAG "-D_DEBUG") SET(WINCRT_DEBUG "/MTd ${CRT_DEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting") SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MTd") ELSE() SET(WINCRT_DEBUG "/MT ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting") SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MT") ENDIF() ELSE() SET(WINCRT_NDEBUG "/MD ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}") SET(CUDA_CRT_COMPILE_OPTIONS_NDEBUG "/MD") IF(USE_DEBUG_WINCRT) SET(CUDA_DEBUG_FLAG "-D_DEBUG") SET(WINCRT_DEBUG "/MDd ${CRT_DEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting") SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MDd") ELSE() SET(WINCRT_DEBUG "/MD ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting") SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MD") ENDIF() ENDIF() IF(USE_GAMEWORKS_OUTPUT_DIRS) # New bitness suffix IF(CMAKE_SIZEOF_VOID_P EQUAL 8) SET(LIBPATH_SUFFIX "64") # Set default exe suffix. Unset on platforms that don't need it. Include underscore since it's optional SET(EXE_SUFFIX "_64") ELSE() SET(LIBPATH_SUFFIX "32") # Set default exe suffix. Unset on platforms that don't need it. Include underscore since it's optional SET(EXE_SUFFIX "_32") ENDIF() IF (NOT DEFINED PX_OUTPUT_LIB_DIR) MESSAGE(FATAL_ERROR "When using the GameWorks output structure you must specify PX_OUTPUT_LIB_DIR as the base") ENDIF() IF (NOT DEFINED PX_OUTPUT_BIN_DIR) MESSAGE(FATAL_ERROR "When using the GameWorks output structure you must specify PX_OUTPUT_BIN_DIR as the base") ENDIF() INCLUDE(GetCompilerAndPlatform) # Get the compiler and platform string into COMPILER_AND_PLATFORM GetCompilerAndPlatform(COMPILER_AND_PLATFORM) GetStaticCRTString(CRT_STRING) IF(NOT CRT_STRING) # Non windows returns empty string IF (NOT DEFINED PX_OUTPUT_ARCH) # platforms with fixed arch like ps4 dont need to have arch defined # Set the path the DLLs and static libs go to SET(PX_ROOT_LIB_DIR "bin/${COMPILER_AND_PLATFORM}" CACHE INTERNAL "Relative root of the lib output directory") SET(PX_ROOT_EXE_DIR "bin/${COMPILER_AND_PLATFORM}" CACHE INTERNAL "Relative root dir of the exe output directory") # If there's no arch, then no bitness either. SET(EXE_SUFFIX "") ELSE() # Set the path the DLLs and static libs go to SET(PX_ROOT_LIB_DIR "bin/${COMPILER_AND_PLATFORM}/${PX_OUTPUT_ARCH}" CACHE INTERNAL "Relative root of the lib output directory") SET(PX_ROOT_EXE_DIR "bin/${COMPILER_AND_PLATFORM}/${PX_OUTPUT_ARCH}" CACHE INTERNAL "Relative root dir of the exe output directory") ENDIF() ELSE() # Set the path the DLLs and static libs go to SET(PX_ROOT_LIB_DIR "bin/${COMPILER_AND_PLATFORM}/${PX_OUTPUT_ARCH}/${CRT_STRING}" CACHE INTERNAL "Relative root of the lib output directory") SET(PX_ROOT_EXE_DIR "bin/${COMPILER_AND_PLATFORM}/${PX_OUTPUT_ARCH}/${CRT_STRING}" CACHE INTERNAL "Relative root dir of the exe output directory") ENDIF() # Override our normal PX_ROOT_LIB_DIR for Android IF(TARGET_BUILD_PLATFORM STREQUAL "Android") SET(PX_ROOT_LIB_DIR "bin/${COMPILER_AND_PLATFORM}/${ANDROID_ABI}/${CM_ANDROID_FP}" CACHE INTERNAL "Relative root of the lib output directory") ENDIF() SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/debug" ) SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_PROFILE "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/profile" ) SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_CHECKED "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/checked" ) SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/release" ) SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/debug" ) SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_PROFILE "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/profile" ) SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_CHECKED "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/checked" ) SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/release" ) # Set the RUNTIME output directories - this is executables, etc. # Override our normal PX_ROOT_EXE_DIR for Android IF(TARGET_BUILD_PLATFORM STREQUAL "Android") SET(PX_ROOT_EXE_DIR "bin/${COMPILER_AND_PLATFORM}/${ANDROID_ABI}/${CM_ANDROID_FP}" CACHE INTERNAL "Relative root dir of the exe output directory") ENDIF() # RFC 108, we're doing EXEs as the special case since there will be presumable be less of those. SET(PX_EXE_OUTPUT_DIRECTORY_DEBUG "${PX_OUTPUT_BIN_DIR}/${PX_ROOT_EXE_DIR}/debug" CACHE INTERNAL "Directory to put debug exes in") SET(PX_EXE_OUTPUT_DIRECTORY_PROFILE "${PX_OUTPUT_BIN_DIR}/${PX_ROOT_EXE_DIR}/profile" CACHE INTERNAL "Directory to put profile exes in") SET(PX_EXE_OUTPUT_DIRECTORY_CHECKED "${PX_OUTPUT_BIN_DIR}/${PX_ROOT_EXE_DIR}/checked" CACHE INTERNAL "Directory to put checked exes in") SET(PX_EXE_OUTPUT_DIRECTORY_RELEASE "${PX_OUTPUT_BIN_DIR}/${PX_ROOT_EXE_DIR}/release" CACHE INTERNAL "Directory to put release exes in") SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG} ) SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_PROFILE ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_PROFILE} ) SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_CHECKED ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_CHECKED} ) SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE} ) ELSE() # old bitness suffix IF(CMAKE_SIZEOF_VOID_P EQUAL 8) SET(LIBPATH_SUFFIX "x64") ELSE() SET(LIBPATH_SUFFIX "x86") ENDIF() IF(DEFINED PX_OUTPUT_EXE_DIR) SetExeOutputPath(${PX_OUTPUT_EXE_DIR}) ENDIF() IF(DEFINED PX_OUTPUT_DLL_DIR) SetDllOutputPath(${PX_OUTPUT_DLL_DIR}) ENDIF() IF(DEFINED PX_OUTPUT_LIB_DIR) SetLibOutputPath(${PX_OUTPUT_LIB_DIR}) ENDIF() # All EXE/DLL/LIB output will be overwritten if PX_OUTPUT_ALL_DIR is defined IF(DEFINED PX_OUTPUT_ALL_DIR) SetSingleOutputPath(${PX_OUTPUT_ALL_DIR}) ENDIF() ENDIF() IF(APPEND_CONFIG_NAME) SET(CMAKE_DEBUG_POSTFIX "DEBUG_${LIBPATH_SUFFIX}") SET(CMAKE_PROFILE_POSTFIX "PROFILE_${LIBPATH_SUFFIX}") SET(CMAKE_CHECKED_POSTFIX "CHECKED_${LIBPATH_SUFFIX}") SET(CMAKE_RELEASE_POSTFIX "_${LIBPATH_SUFFIX}") ELSE() IF (DEFINED PX_OUTPUT_ARCH) # platforms with fixed arch like ps4 dont need to have arch defined, then dont add bitness SET(CMAKE_DEBUG_POSTFIX "_${LIBPATH_SUFFIX}") SET(CMAKE_PROFILE_POSTFIX "_${LIBPATH_SUFFIX}") SET(CMAKE_CHECKED_POSTFIX "_${LIBPATH_SUFFIX}") SET(CMAKE_RELEASE_POSTFIX "_${LIBPATH_SUFFIX}") ENDIF() ENDIF() # Can no longer just use LIBPATH_SUFFIX since it depends on build type IF(CMAKE_CL_64) SET(RESOURCE_LIBPATH_SUFFIX "x64") ELSE(CMAKE_CL_64) SET(RESOURCE_LIBPATH_SUFFIX "x86") ENDIF(CMAKE_CL_64)