From b350eb5f4d44e8448115796144375d79438d74ae Mon Sep 17 00:00:00 2001 From: Marijn Tamis Date: Fri, 28 Apr 2017 14:19:07 +0200 Subject: NvCloth 1.1.0 Release. (22041545) --- NvCloth/docs/documentation/ReleaseNotes/index.html | 300 +++++++++++++++++++++ 1 file changed, 300 insertions(+) create mode 100644 NvCloth/docs/documentation/ReleaseNotes/index.html (limited to 'NvCloth/docs/documentation/ReleaseNotes/index.html') diff --git a/NvCloth/docs/documentation/ReleaseNotes/index.html b/NvCloth/docs/documentation/ReleaseNotes/index.html new file mode 100644 index 0000000..2ccbab7 --- /dev/null +++ b/NvCloth/docs/documentation/ReleaseNotes/index.html @@ -0,0 +1,300 @@ + + + + + + + + + Release Notes — NvCloth 1.0.0 documentation + + + + + + + + + + + + + + + + + + + + + +
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Previous topic

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NvCloth

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Next topic

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Modules

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Release Notes

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Fixes

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1.1.0

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  • DirectX 11 solver now supports triangle collision shapes and air drag/lift.
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  • Fixed bug where changing friction on cloth already in simulation would cause assert or crash.
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  • Optimization flag now working on PS4 release build.
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New Features

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1.1.0

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  • Solver::getNumCloths and Solver::getClothList interface.
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  • Improved samples (new scenes and debug visualization)
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1.0.0

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  • Initial release of NvCloth
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  • Stiffness per constraint feature
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  • New wind (air drag/lift) implementation
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Supported Platforms

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1.1.0

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  • Windows (CPU, CUDA, DX11, RenderCloth)
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  • Mac (beta, tested on Sierra, RenderCloth)
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  • Linux (beta, tested on Ubuntu 16.04.1 LTS x64)
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  • PlayStation 4 (beta) with PS4 4.5 SDK
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  • Xbox one (CPU, DX11, beta)
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Note: beta platforms are not yet optimized.

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1.0.0

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  • Windows (CPU, CUDA, DX11, RenderCloth)
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  • Mac (beta, tested on Sierra, RenderCloth)
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  • Linux (beta, tested on Ubuntu 16.04.1 LTS x64)
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  • PlayStation 4 (beta)
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  • Xbox one (CPU, DX11, beta)
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Note: beta platforms are not yet optimized.

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Supported Compilers

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1.0.0

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Using cmake 3.7

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  • Windows: Visual Studio 12, 14 (2013, 2015)
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  • Linux: gcc (only x64)
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  • Mac: xcode
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  • PlayStation 4: Visual studio 14 (2015)
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  • Xbox one: Visual studio 14 (2015)
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Known Issues

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1.1.0

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  • DirectX 11 solver has issues with ccd sphere/capsule collision.
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1.0.0

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  • DirectX 11 solver doesn’t support triangle collision shapes and air drag/lift
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