From 83503923497dc2fbedf9186887329b00a7654641 Mon Sep 17 00:00:00 2001
From: Marijn Tamis
Running BuildProjectsOsx.sh will generate various xcode-based projects in the compiler folder. -Choose the one you need, e.g. cd compiler/osx64-cmake, open the project in XCode and build inside the IDE.
+Running GenerateProjectsOsx.sh will generate xcode-based projects (32-bit and 64-bit) in the compiler folder. +Choose the one you need, e.g. cd compiler/osx64-cmake, open the project in XCode and build inside the IDE. +Alternatively you can use BuildProjectsOsx.sh to build everything from the command line.
The library binaries will be put to the bin folder next to the compiler folder.
Note: In case if you run the Mac project generation scripts GenerateProjectsOsx.sh and see an error like this:
env: bash\r: No such file or directory
@@ -210,6 +281,13 @@ Choose the one you need, e.g. sed $'s/\r$//' GenerateProjectsOsx.sh > GenerateProjectsOsx.sh.fixed && mv GenerateProjectsOsx.sh.fixed GenerateProjectsOsx.sh && chmod +x GenerateProjectsOsx.sh
Running GenerateProjectsIOS.sh will generate xcode-based project in the compiler/ios-cmake folder. +After the generation is done, just open the project in XCode and build inside the IDE.
+The target iOS deployment version is 8.0 by default (can be changed inside the project generator script).
+Alternatively you can use BuildProjectsIOS.sh to build everything from the command line.
+Download and install CMake 3.7 from https://cmake.org/download/. Edit scripts/locate_cmake.bat to point to the cmake executable.
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