From 83503923497dc2fbedf9186887329b00a7654641 Mon Sep 17 00:00:00 2001 From: Marijn Tamis Date: Tue, 8 Jan 2019 19:37:42 +0100 Subject: Update documentation that was missing from latest release. --- NvCloth/docs/documentation/Compiling/index.html | 82 ++++++++++++++++++++++++- 1 file changed, 80 insertions(+), 2 deletions(-) (limited to 'NvCloth/docs/documentation/Compiling') diff --git a/NvCloth/docs/documentation/Compiling/index.html b/NvCloth/docs/documentation/Compiling/index.html index 3dd36d3..1900835 100644 --- a/NvCloth/docs/documentation/Compiling/index.html +++ b/NvCloth/docs/documentation/Compiling/index.html @@ -81,6 +81,7 @@
  • Windows
  • Linux
  • Mac
  • +
  • iOS
  • Android
  • @@ -120,6 +121,75 @@
  • NVIDIA Copyright Notice
  • +
  • Internal solver function/algorithm documentation +
  • +
  • Internal collision detection documentation +
  • +
  • Internal cooking documentation +
  • @@ -200,8 +270,9 @@ Choose the one you need, e.g.:

    Mac

    -

    Running BuildProjectsOsx.sh will generate various xcode-based projects in the compiler folder. -Choose the one you need, e.g. cd compiler/osx64-cmake, open the project in XCode and build inside the IDE.

    +

    Running GenerateProjectsOsx.sh will generate xcode-based projects (32-bit and 64-bit) in the compiler folder. +Choose the one you need, e.g. cd compiler/osx64-cmake, open the project in XCode and build inside the IDE. +Alternatively you can use BuildProjectsOsx.sh to build everything from the command line.

    The library binaries will be put to the bin folder next to the compiler folder.

    Note: In case if you run the Mac project generation scripts GenerateProjectsOsx.sh and see an error like this:

    env: bash\r: No such file or directory
    @@ -210,6 +281,13 @@ Choose the one you need, e.g.
    sed $'s/\r$//' GenerateProjectsOsx.sh > GenerateProjectsOsx.sh.fixed && mv GenerateProjectsOsx.sh.fixed GenerateProjectsOsx.sh && chmod +x GenerateProjectsOsx.sh
    +
    +

    iOS

    +

    Running GenerateProjectsIOS.sh will generate xcode-based project in the compiler/ios-cmake folder. +After the generation is done, just open the project in XCode and build inside the IDE.

    +

    The target iOS deployment version is 8.0 by default (can be changed inside the project generator script).

    +

    Alternatively you can use BuildProjectsIOS.sh to build everything from the command line.

    +

    Android

    Download and install CMake 3.7 from https://cmake.org/download/. Edit scripts/locate_cmake.bat to point to the cmake executable.

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