From 7bceea80d4a04649f495f4f4331d7e3bdcdb05ca Mon Sep 17 00:00:00 2001 From: Marijn Tamis Date: Wed, 12 Sep 2018 14:12:47 +0200 Subject: 1.1.5 Release (24934621) --- .../CollisionVisualization.h | 98 ++++++++++++++++++++++ 1 file changed, 98 insertions(+) create mode 100644 NvCloth/Tools/AuthoringLibrary/include/NvClothAuthoringLibrary/CollisionVisualization.h (limited to 'NvCloth/Tools/AuthoringLibrary/include/NvClothAuthoringLibrary/CollisionVisualization.h') diff --git a/NvCloth/Tools/AuthoringLibrary/include/NvClothAuthoringLibrary/CollisionVisualization.h b/NvCloth/Tools/AuthoringLibrary/include/NvClothAuthoringLibrary/CollisionVisualization.h new file mode 100644 index 0000000..4adab40 --- /dev/null +++ b/NvCloth/Tools/AuthoringLibrary/include/NvClothAuthoringLibrary/CollisionVisualization.h @@ -0,0 +1,98 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once +#include +#include +#include +#include +#include +#include +#include + +namespace nv +{ +namespace cloth +{ + +class Cloth; + +namespace collisionVisualization +{ + +// struct used to store cashed meshes in +// the initialize and ~destructor methods use nv::cloth::(de)allocate() +struct SimpleMesh +{ + SimpleMesh(); + ~SimpleMesh(); + void initialize(int vertexCount, int indexCount); + physx::PxVec3* mPositions; + physx::PxVec3* mNormals; + physx::PxVec2* mUvs; + unsigned int* mIndices; + + int mVertexCount; + int mIndexCount; + + physx::PxStrideIterator GetPositionIterator() { return physx::PxStrideIterator(mPositions); } + physx::PxStrideIterator GetNormalIterator() { return physx::PxStrideIterator(mNormals); } + physx::PxStrideIterator GetUvIterator() { return physx::PxStrideIterator(mUvs); } + physx::PxStrideIterator GetIndexIterator() { return physx::PxStrideIterator(mIndices); } + +}; + +//Generates simple meshes with smooth shading +//Use the Get*MemorySize to calculate how much memory the generate* function needs +//outNormals and outUvs are optional, they can be left nullptr + +//Spheres +void getSphereMemorySize(int segmentsX, int segmentsY, int* outVertexCount, int* outIndexCount); +void generateSphere(int segmentsX, int segmentY, physx::PxMat44 transform, + physx::PxStrideIterator outIndices, int indexOffset, + physx::PxStrideIterator outPositions, physx::PxStrideIterator outNormals = physx::PxStrideIterator(), physx::PxStrideIterator outUvs = physx::PxStrideIterator()); + +//Cylinders without caps +void getCylinderMemorySize(int segmentsX, int segmentsY, int* outVertexCount, int* outIndexCount); +void generateCylinder(int segmentsX, int segmentsY, physx::PxMat44 transform, + physx::PxStrideIterator outIndices, int indexOffset, + physx::PxStrideIterator outPositions, physx::PxStrideIterator outNormals = physx::PxStrideIterator(), physx::PxStrideIterator outUvs = physx::PxStrideIterator()); + + +//Combines cashed spheres and cylinders to generate the capsules +void getCollisionCapsuleMemorySize(int sphereCount, int indexCount, SimpleMesh const& cachedSphere, SimpleMesh const& cachedCylinder, int* outVertexCount, int* outIndexCount); +void generateCollisionCapsules(physx::PxVec4 const* spheres, int sphereCount, uint32_t const* indices, int indexCount, float grow, + SimpleMesh const& cachedSphere, SimpleMesh const& cachedCylinder, + physx::PxStrideIterator outIndices, int indexOffset, + physx::PxStrideIterator outPositions, physx::PxStrideIterator outNormals = physx::PxStrideIterator(), physx::PxStrideIterator outUvs = physx::PxStrideIterator()); +void getCollisionCapsuleSubmeshOffsets(int sphereCount, int indexCount, SimpleMesh const& cachedSphere, SimpleMesh const& cachedCylinder, physx::PxStrideIterator submehsOffsets); + +} +} +} \ No newline at end of file -- cgit v1.2.3