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| author | mtamis <[email protected]> | 2017-02-15 16:06:25 +0100 |
|---|---|---|
| committer | mtamis <[email protected]> | 2017-02-15 16:06:25 +0100 |
| commit | 85305930aeeb1d513e23522bd91f29ba81aa6d14 (patch) | |
| tree | 45f1bb20a45a300d1fef107e436cac95602a0e57 /NvCloth/src/SwSolver.h | |
| download | nvcloth-85305930aeeb1d513e23522bd91f29ba81aa6d14.tar.xz nvcloth-85305930aeeb1d513e23522bd91f29ba81aa6d14.zip | |
NvCloth library v1.0.0
Diffstat (limited to 'NvCloth/src/SwSolver.h')
| -rw-r--r-- | NvCloth/src/SwSolver.h | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/NvCloth/src/SwSolver.h b/NvCloth/src/SwSolver.h new file mode 100644 index 0000000..0c503ac --- /dev/null +++ b/NvCloth/src/SwSolver.h @@ -0,0 +1,136 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +#include "NvCloth/Solver.h" +#include "SwInterCollision.h" + +namespace nv +{ + +namespace cloth +{ + +class SwCloth; +class SwFactory; + +/// CPU/SSE based cloth solver +class SwSolver : public Solver +{ + struct SimulatedCloth + { + SimulatedCloth(SwCloth& cloth, SwSolver* parent); + void Destroy(); + void Simulate(); + + SwCloth* mCloth; + uint32_t mScratchMemorySize; + void* mScratchMemory; + float mInvNumIterations; + + SwSolver* mParent; + }; + friend struct SimulatedCloth; + + public: + SwSolver(); + virtual ~SwSolver(); + + virtual void addCloth(Cloth*) override; + virtual void removeCloth(Cloth*) override; + + // functions executing the simulation work. + virtual bool beginSimulation(float dt) override; + virtual void simulateChunk(int idx) override; + virtual void endSimulation() override; + virtual int getSimulationChunkCount() const override; + + virtual void setInterCollisionDistance(float distance) override + { + mInterCollisionDistance = distance; + } + virtual float getInterCollisionDistance() const override + { + return mInterCollisionDistance; + } + + virtual void setInterCollisionStiffness(float stiffness) override + { + mInterCollisionStiffness = stiffness; + } + virtual float getInterCollisionStiffness() const override + { + return mInterCollisionStiffness; + } + + virtual void setInterCollisionNbIterations(uint32_t nbIterations) override + { + mInterCollisionIterations = nbIterations; + } + virtual uint32_t getInterCollisionNbIterations() const override + { + return mInterCollisionIterations; + } + + virtual void setInterCollisionFilter(InterCollisionFilter filter) override + { + mInterCollisionFilter = filter; + } + + virtual bool hasError() const override + { + return false; + } + + private: + void beginFrame() const; + void endFrame() const; + + void interCollision(); + + private: + Vector<SimulatedCloth>::Type mSimulatedCloths; + + + float mInterCollisionDistance; + float mInterCollisionStiffness; + uint32_t mInterCollisionIterations; + InterCollisionFilter mInterCollisionFilter; + + void* mInterCollisionScratchMem; + uint32_t mInterCollisionScratchMemSize; + Vector<SwInterCollisionData>::Type mInterCollisionInstances; + + float mCurrentDt; //The delta time for the current simulated frame + + mutable void* mSimulateProfileEventData; +}; +} +} |