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authormtamis <[email protected]>2017-02-15 16:06:25 +0100
committermtamis <[email protected]>2017-02-15 16:06:25 +0100
commit85305930aeeb1d513e23522bd91f29ba81aa6d14 (patch)
tree45f1bb20a45a300d1fef107e436cac95602a0e57 /NvCloth/src/SwSolver.h
downloadnvcloth-85305930aeeb1d513e23522bd91f29ba81aa6d14.tar.xz
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NvCloth library v1.0.0
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+
+#include "NvCloth/Solver.h"
+#include "SwInterCollision.h"
+
+namespace nv
+{
+
+namespace cloth
+{
+
+class SwCloth;
+class SwFactory;
+
+/// CPU/SSE based cloth solver
+class SwSolver : public Solver
+{
+ struct SimulatedCloth
+ {
+ SimulatedCloth(SwCloth& cloth, SwSolver* parent);
+ void Destroy();
+ void Simulate();
+
+ SwCloth* mCloth;
+ uint32_t mScratchMemorySize;
+ void* mScratchMemory;
+ float mInvNumIterations;
+
+ SwSolver* mParent;
+ };
+ friend struct SimulatedCloth;
+
+ public:
+ SwSolver();
+ virtual ~SwSolver();
+
+ virtual void addCloth(Cloth*) override;
+ virtual void removeCloth(Cloth*) override;
+
+ // functions executing the simulation work.
+ virtual bool beginSimulation(float dt) override;
+ virtual void simulateChunk(int idx) override;
+ virtual void endSimulation() override;
+ virtual int getSimulationChunkCount() const override;
+
+ virtual void setInterCollisionDistance(float distance) override
+ {
+ mInterCollisionDistance = distance;
+ }
+ virtual float getInterCollisionDistance() const override
+ {
+ return mInterCollisionDistance;
+ }
+
+ virtual void setInterCollisionStiffness(float stiffness) override
+ {
+ mInterCollisionStiffness = stiffness;
+ }
+ virtual float getInterCollisionStiffness() const override
+ {
+ return mInterCollisionStiffness;
+ }
+
+ virtual void setInterCollisionNbIterations(uint32_t nbIterations) override
+ {
+ mInterCollisionIterations = nbIterations;
+ }
+ virtual uint32_t getInterCollisionNbIterations() const override
+ {
+ return mInterCollisionIterations;
+ }
+
+ virtual void setInterCollisionFilter(InterCollisionFilter filter) override
+ {
+ mInterCollisionFilter = filter;
+ }
+
+ virtual bool hasError() const override
+ {
+ return false;
+ }
+
+ private:
+ void beginFrame() const;
+ void endFrame() const;
+
+ void interCollision();
+
+ private:
+ Vector<SimulatedCloth>::Type mSimulatedCloths;
+
+
+ float mInterCollisionDistance;
+ float mInterCollisionStiffness;
+ uint32_t mInterCollisionIterations;
+ InterCollisionFilter mInterCollisionFilter;
+
+ void* mInterCollisionScratchMem;
+ uint32_t mInterCollisionScratchMemSize;
+ Vector<SwInterCollisionData>::Type mInterCollisionInstances;
+
+ float mCurrentDt; //The delta time for the current simulated frame
+
+ mutable void* mSimulateProfileEventData;
+};
+}
+}