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| author | Marijn Tamis <[email protected]> | 2017-10-20 14:30:56 +0200 |
|---|---|---|
| committer | Marijn Tamis <[email protected]> | 2017-10-20 14:36:12 +0200 |
| commit | fabb251458f4a2d6d4f87dd36038fac2774b378c (patch) | |
| tree | 68a4a0ecd940dc949e0477d521d8c159968cfcd5 /NvCloth/include | |
| parent | NvCloth 1.1.2 Release. (22576033) (diff) | |
| download | nvcloth-fabb251458f4a2d6d4f87dd36038fac2774b378c.tar.xz nvcloth-fabb251458f4a2d6d4f87dd36038fac2774b378c.zip | |
NvCloth 1.1.3 Release. (23014067)v1.1.3
Diffstat (limited to 'NvCloth/include')
| -rw-r--r-- | NvCloth/include/NvCloth/Cloth.h | 2 | ||||
| -rw-r--r-- | NvCloth/include/NvCloth/Solver.h | 4 |
2 files changed, 5 insertions, 1 deletions
diff --git a/NvCloth/include/NvCloth/Cloth.h b/NvCloth/include/NvCloth/Cloth.h index ac957f7..6b745f5 100644 --- a/NvCloth/include/NvCloth/Cloth.h +++ b/NvCloth/include/NvCloth/Cloth.h @@ -279,7 +279,7 @@ class Cloth : public UserAllocated /** \brief Set triangles for collision. Each triangle in the list is defined by of 3 vertices. - The values currently in range [first, last[ will be replaced with the content of convexMasks. + The values currently in range [first, last[ will be replaced with the content of triangles. */ virtual void setTriangles(Range<const physx::PxVec3> triangles, uint32_t first, uint32_t last) = 0; virtual void setTriangles(Range<const physx::PxVec3> triangles, Range<const physx::PxVec3>, uint32_t first) = 0; diff --git a/NvCloth/include/NvCloth/Solver.h b/NvCloth/include/NvCloth/Solver.h index d2eb955..a293524 100644 --- a/NvCloth/include/NvCloth/Solver.h +++ b/NvCloth/include/NvCloth/Solver.h @@ -30,6 +30,7 @@ #pragma once #include "NvCloth/Allocator.h" +#include "NvCloth/Range.h" #include "PsArray.h" namespace nv @@ -56,6 +57,9 @@ class Solver : public UserAllocated /// Adds cloth object. virtual void addCloth(Cloth* cloth) = 0; + /// Adds an array of cloth objects. + virtual void addCloths(Range<Cloth*> cloths) = 0; + /// Removes cloth object. virtual void removeCloth(Cloth* cloth) = 0; |