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authorMarijn Tamis <[email protected]>2018-05-03 18:22:48 +0200
committerMarijn Tamis <[email protected]>2018-05-03 18:22:48 +0200
commitca32c59a58d37c1822e185a2d5f3d0d3e8943593 (patch)
treeb06b9eec03f34344ef8fc31aa147b2714d3962ee /NvCloth/docs/documentation/CopyRight/Index.html
parentForced rename of platform folders in cmake dir. Git didn't pick this up before. (diff)
downloadnvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.tar.xz
nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.zip
NvCloth 1.1.4 Release. (24070740)
Diffstat (limited to 'NvCloth/docs/documentation/CopyRight/Index.html')
-rw-r--r--NvCloth/docs/documentation/CopyRight/Index.html53
1 files changed, 53 insertions, 0 deletions
diff --git a/NvCloth/docs/documentation/CopyRight/Index.html b/NvCloth/docs/documentation/CopyRight/Index.html
index 3aa2c88..6048a38 100644
--- a/NvCloth/docs/documentation/CopyRight/Index.html
+++ b/NvCloth/docs/documentation/CopyRight/Index.html
@@ -32,6 +32,7 @@
<script type="text/javascript" src="../_static/jquery.cookie.js"></script>
<script type="text/javascript" src="../_static/jquery.storageapi.js"></script>
<link rel="top" title="NvCloth 1.1.3 documentation" href="../index.html" />
+ <link rel="next" title="Internal solver function/algorithm documentation" href="../Solver/Index.html" />
<link rel="prev" title="User Guide" href="../UserGuide/Index.html" />
</head>
<body>
@@ -105,17 +106,69 @@
<li class="toctree-l3"><a class="reference internal" href="../UserGuide/Index.html#collision-detection">Collision detection</a></li>
<li class="toctree-l3"><a class="reference internal" href="../UserGuide/Index.html#local-space-simulation">Local space simulation</a></li>
<li class="toctree-l3"><a class="reference internal" href="../UserGuide/Index.html#drag-lift-and-wind">Drag lift and wind</a></li>
+<li class="toctree-l3"><a class="reference internal" href="../UserGuide/Index.html#distance-motion-constraints">Distance/Motion constraints</a></li>
+<li class="toctree-l3"><a class="reference internal" href="../UserGuide/Index.html#attaching-cloth-to-animated-characters">Attaching cloth to animated characters</a></li>
+<li class="toctree-l3"><a class="reference internal" href="../UserGuide/Index.html#unit-scaling">Unit scaling</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1 current"><a class="current reference internal" href="">NVIDIA Copyright Notice</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../Solver/Index.html">Internal solver function/algorithm documentation</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#overview">Overview</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#particle-invmass-w-component">Particle invMass w component</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#slack">Slack</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#integration">Integration</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#wind-simulation">Wind simulation</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#distance-constraints">Distance constraints</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#tether-constraints">Tether constraints</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#edge-constraints">Edge constraints</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#separation-constraints">Separation constraints</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#fabric-data-structure">Fabric data structure</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="../CollisionDetection/Index.html">Internal collision detection documentation</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="../CollisionDetection/Index.html#overview-of-the-different-modules">Overview of the different modules</a><ul>
+<li class="toctree-l3"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html">Sphere Capsule collision detection</a><ul>
+<li class="toctree-l4"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#sphere-capsule-generation">Sphere/ Capsule generation</a></li>
+<li class="toctree-l4"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#sphere-acceleration-structure">Sphere acceleration structure</a></li>
+<li class="toctree-l4"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#collideparticles">collideParticles()</a></li>
+<li class="toctree-l4"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#capsule-collision-detection">Capsule collision detection</a><ul>
+<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#cone-collision-detection">Cone collision detection</a></li>
+<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#sphere-collision-detection">Sphere collision detection</a></li>
+<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#ccd-sphere-collision-detection">CCD sphere collision detection</a></li>
+</ul>
+</li>
+</ul>
+</li>
+<li class="toctree-l3"><a class="reference internal" href="../CollisionDetection/SelfCollision.html">Self Collision</a><ul>
+<li class="toctree-l4"><a class="reference internal" href="../CollisionDetection/SelfCollision.html#overview">Overview</a></li>
+<li class="toctree-l4"><a class="reference internal" href="../CollisionDetection/SelfCollision.html#acceleration-structure">Acceleration structure</a><ul>
+<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SelfCollision.html#grid-setup">Grid setup</a></li>
+<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SelfCollision.html#particle-sorting">Particle sorting</a></li>
+</ul>
+</li>
+<li class="toctree-l4"><a class="reference internal" href="../CollisionDetection/SelfCollision.html#capsule-collision-detection">Capsule collision detection</a><ul>
+<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SelfCollision.html#key-range-sweep">Key range sweep</a></li>
+<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SelfCollision.html#collision-detection-and-response">Collision detection and response</a></li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+</li>
+<li class="toctree-l2"><a class="reference internal" href="../CollisionDetection/Index.html#todo">Todo</a></li>
+</ul>
+</li>
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