#if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Position 0 xyzw 0 POS float xy // TEXCOORD 0 xy 1 NONE float // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_TARGET 0 xyzw 0 TARGET float xyzw // ps_5_0 dcl_globalFlags refactoringAllowed dcl_constantbuffer cb0[9], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps_siv linear noperspective v0.xy, position dcl_output o0.xyzw dcl_temps 5 mov r0.y, cb0[1].z mov r0.z, l(0) add r0.xw, v0.yyyx, -cb0[7].yyyx mad r0.yz, r0.wwxw, cb0[1].zzwz, r0.yyzy mad r1.xy, cb0[2].xyxx, r0.yzyy, cb0[2].zwzz sample_l_indexable(texture2d)(float,float,float,float) r2.x, r0.yzyy, t0.xyzw, s0, l(0.000000) mul r2.yz, r1.xxyx, r2.xxxx mul r0.yz, r0.xxwx, cb0[1].wwzw mad r1.xy, cb0[2].yxyy, r0.yzyy, cb0[2].wzww sample_l_indexable(texture2d)(float,float,float,float) r3.y, r0.zyzz, t0.yxzw, s0, l(0.000000) mul r3.xz, r1.xxyx, r3.yyyy add r1.xyz, r2.xyzx, -r3.yzxy dp3 r0.y, r1.xyzx, r1.xyzx mov r2.y, -cb0[1].z mov r2.z, l(0) mad r2.xy, r0.wxww, cb0[1].zwzz, r2.yzyy mad r2.zw, cb0[2].xxxy, r2.xxxy, cb0[2].zzzw sample_l_indexable(texture2d)(float,float,float,float) r4.x, r2.xyxx, t0.xyzw, s0, l(0.000000) mul r4.yz, r2.zzwz, r4.xxxx add r2.xyz, r3.yzxy, -r4.xyzx dp3 r0.z, r2.xyzx, r2.xyzx lt r0.y, r0.y, r0.z movc r1.xyz, r0.yyyy, r1.xyzx, r2.xyzx mov r2.z, l(0) mov r2.x, cb0[1].w mad r0.yz, r0.xxwx, cb0[1].wwzw, r2.xxzx mad r2.xy, cb0[2].yxyy, r0.yzyy, cb0[2].wzww sample_l_indexable(texture2d)(float,float,float,float) r4.y, r0.zyzz, t0.yxzw, s0, l(0.000000) mul r4.xz, r2.xxyx, r4.yyyy add r2.xyz, -r3.xyzx, r4.xyzx dp3 r0.y, r2.xyzx, r2.xyzx mov r4.z, l(0) mov r4.x, -cb0[1].w mad r0.xz, r0.xxwx, cb0[1].wwzw, r4.xxzx mad r4.xy, cb0[2].yxyy, r0.xzxx, cb0[2].wzww sample_l_indexable(texture2d)(float,float,float,float) r0.z, r0.zxzz, t0.ywxz, s0, l(0.000000) mul r0.xw, r0.zzzz, r4.xxxy add r0.xzw, -r0.xxzw, r3.xxyz dp3 r1.w, r0.xzwx, r0.xzwx lt r0.y, r0.y, r1.w movc r0.xyz, r0.yyyy, r2.xyzx, r0.xzwx mul r2.xyz, r0.xyzx, r1.xyzx mad r0.xyz, r1.zxyz, r0.yzxy, -r2.xyzx dp3 r0.w, r0.xyzx, r0.xyzx rsq r0.w, r0.w mul r0.xyz, r0.wwww, r0.xyzx ieq r1.xy, cb0[8].zzzz, l(1, 2, 0, 0) movc r1.yzw, r1.yyyy, -r0.zzzz, -r0.xxyz movc r0.yzw, r1.xxxx, -r0.yyyy, r1.yyzw movc o0.xyz, cb0[8].zzzz, r0.yzwy, -r0.xxxx mov o0.w, l(0) ret // Approximately 0 instruction slots used #endif const BYTE g_DebugNormals_PS_FETCH_GBUFFER_NORMAL_0_D3D11[] = { 68, 88, 66, 67, 84, 112, 28, 83, 136, 199, 215, 224, 225, 10, 25, 17, 62, 247, 79, 29, 1, 0, 0, 0, 232, 7, 0, 0, 3, 0, 0, 0, 44, 0, 0, 0, 132, 0, 0, 0, 184, 0, 0, 0, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 3, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 69, 88, 40, 7, 0, 0, 80, 0, 0, 0, 202, 1, 0, 0, 106, 8, 0, 1, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 9, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 32, 0, 4, 50, 16, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 5, 0, 0, 0, 54, 0, 0, 6, 34, 0, 16, 0, 0, 0, 0, 0, 42, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 54, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 146, 0, 16, 0, 0, 0, 0, 0, 86, 17, 16, 0, 0, 0, 0, 0, 86, 129, 32, 128, 65, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 50, 0, 0, 10, 98, 0, 16, 0, 0, 0, 0, 0, 246, 12, 16, 0, 0, 0, 0, 0, 166, 139, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 86, 6, 16, 0, 0, 0, 0, 0, 50, 0, 0, 11, 50, 0, 16, 0, 1, 0, 0, 0, 70, 128, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 150, 5, 16, 0, 0, 0, 0, 0, 230, 138, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 72, 0, 0, 141, 194, 0, 0, 128, 67, 85, 21, 0, 18, 0, 16, 0, 2, 0, 0, 0, 150, 5, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 56, 0, 0, 7, 98, 0, 16, 0, 2, 0, 0, 0, 6, 1, 16, 0, 1, 0, 0, 0, 6, 0, 16, 0, 2, 0, 0, 0, 56, 0, 0, 8, 98, 0, 16, 0, 0, 0, 0, 0, 6, 3, 16, 0, 0, 0, 0, 0, 246, 142, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 11, 50, 0, 16, 0, 1, 0, 0, 0, 22, 133, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 150, 5, 16, 0, 0, 0, 0, 0, 182, 143, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 72, 0, 0, 141, 194, 0, 0, 128, 67, 85, 21, 0, 34, 0, 16, 0, 3, 0, 0, 0, 102, 10, 16, 0, 0, 0, 0, 0, 22, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 56, 0, 0, 7, 82, 0, 16, 0, 3, 0, 0, 0, 6, 1, 16, 0, 1, 0, 0, 0, 86, 5, 16, 0, 3, 0, 0, 0, 0, 0, 0, 8, 114, 0, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 2, 0, 0, 0, 150, 4, 16, 128, 65, 0, 0, 0, 3, 0, 0, 0, 16, 0, 0, 7, 34, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 1, 0, 0, 0, 54, 0, 0, 7, 34, 0, 16, 0, 2, 0, 0, 0, 42, 128, 32, 128, 65, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 54, 0, 0, 5, 66, 0, 16, 0, 2, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 50, 0, 0, 10, 50, 0, 16, 0, 2, 0, 0, 0, 54, 15, 16, 0, 0, 0, 0, 0, 230, 138, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 150, 5, 16, 0, 2, 0, 0, 0, 50, 0, 0, 11, 194, 0, 16, 0, 2, 0, 0, 0, 6, 132, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 6, 4, 16, 0, 2, 0, 0, 0, 166, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 72, 0, 0, 141, 194, 0, 0, 128, 67, 85, 21, 0, 18, 0, 16, 0, 4, 0, 0, 0, 70, 0, 16, 0, 2, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 56, 0, 0, 7, 98, 0, 16, 0, 4, 0, 0, 0, 166, 11, 16, 0, 2, 0, 0, 0, 6, 0, 16, 0, 4, 0, 0, 0, 0, 0, 0, 8, 114, 0, 16, 0, 2, 0, 0, 0, 150, 4, 16, 0, 3, 0, 0, 0, 70, 2, 16, 128, 65, 0, 0, 0, 4, 0, 0, 0, 16, 0, 0, 7, 66, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 2, 0, 0, 0, 70, 2, 16, 0, 2, 0, 0, 0, 49, 0, 0, 7, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 55, 0, 0, 9, 114, 0, 16, 0, 1, 0, 0, 0, 86, 5, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 2, 0, 0, 0, 54, 0, 0, 5, 66, 0, 16, 0, 2, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 0, 16, 0, 2, 0, 0, 0, 58, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 10, 98, 0, 16, 0, 0, 0, 0, 0, 6, 3, 16, 0, 0, 0, 0, 0, 246, 142, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 6, 2, 16, 0, 2, 0, 0, 0, 50, 0, 0, 11, 50, 0, 16, 0, 2, 0, 0, 0, 22, 133, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 150, 5, 16, 0, 0, 0, 0, 0, 182, 143, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 72, 0, 0, 141, 194, 0, 0, 128, 67, 85, 21, 0, 34, 0, 16, 0, 4, 0, 0, 0, 102, 10, 16, 0, 0, 0, 0, 0, 22, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 56, 0, 0, 7, 82, 0, 16, 0, 4, 0, 0, 0, 6, 1, 16, 0, 2, 0, 0, 0, 86, 5, 16, 0, 4, 0, 0, 0, 0, 0, 0, 8, 114, 0, 16, 0, 2, 0, 0, 0, 70, 2, 16, 128, 65, 0, 0, 0, 3, 0, 0, 0, 70, 2, 16, 0, 4, 0, 0, 0, 16, 0, 0, 7, 34, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 2, 0, 0, 0, 70, 2, 16, 0, 2, 0, 0, 0, 54, 0, 0, 5, 66, 0, 16, 0, 4, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 18, 0, 16, 0, 4, 0, 0, 0, 58, 128, 32, 128, 65, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 10, 82, 0, 16, 0, 0, 0, 0, 0, 6, 3, 16, 0, 0, 0, 0, 0, 246, 142, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 6, 2, 16, 0, 4, 0, 0, 0, 50, 0, 0, 11, 50, 0, 16, 0, 4, 0, 0, 0, 22, 133, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 134, 0, 16, 0, 0, 0, 0, 0, 182, 143, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 72, 0, 0, 141, 194, 0, 0, 128, 67, 85, 21, 0, 66, 0, 16, 0, 0, 0, 0, 0, 38, 10, 16, 0, 0, 0, 0, 0, 214, 120, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 56, 0, 0, 7, 146, 0, 16, 0, 0, 0, 0, 0, 166, 10, 16, 0, 0, 0, 0, 0, 6, 4, 16, 0, 4, 0, 0, 0, 0, 0, 0, 8, 210, 0, 16, 0, 0, 0, 0, 0, 6, 14, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 6, 9, 16, 0, 3, 0, 0, 0, 16, 0, 0, 7, 130, 0, 16, 0, 1, 0, 0, 0, 134, 3, 16, 0, 0, 0, 0, 0, 134, 3, 16, 0, 0, 0, 0, 0, 49, 0, 0, 7, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 1, 0, 0, 0, 55, 0, 0, 9, 114, 0, 16, 0, 0, 0, 0, 0, 86, 5, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 2, 0, 0, 0, 134, 3, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 2, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 1, 0, 0, 0, 50, 0, 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 38, 9, 16, 0, 1, 0, 0, 0, 150, 4, 16, 0, 0, 0, 0, 0, 70, 2, 16, 128, 65, 0, 0, 0, 2, 0, 0, 0, 16, 0, 0, 7, 130, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 68, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 32, 0, 0, 11, 50, 0, 16, 0, 1, 0, 0, 0, 166, 138, 32, 0, 0, 0, 0, 0, 8, 0, 0, 0, 2, 64, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 0, 11, 226, 0, 16, 0, 1, 0, 0, 0, 86, 5, 16, 0, 1, 0, 0, 0, 166, 10, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 6, 9, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 55, 0, 0, 10, 226, 0, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0, 0, 86, 5, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 86, 14, 16, 0, 1, 0, 0, 0, 55, 0, 0, 11, 114, 32, 16, 0, 0, 0, 0, 0, 166, 138, 32, 0, 0, 0, 0, 0, 8, 0, 0, 0, 150, 7, 16, 0, 0, 0, 0, 0, 6, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 62, 0, 0, 1 }; #if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Position 0 xyzw 0 POS float xy // TEXCOORD 0 xy 1 NONE float // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_TARGET 0 xyzw 0 TARGET float xyzw // ps_5_0 dcl_globalFlags refactoringAllowed dcl_constantbuffer cb0[14], immediateIndexed dcl_resource_texture2d (float,float,float,float) t1 dcl_input_ps_siv linear noperspective v0.xy, position dcl_output o0.xyzw dcl_temps 2 ftoi r0.xy, v0.xyxx mov r0.zw, l(0,0,0,0) ld_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyzw, t1.xyzw mad r0.xyz, r0.xyzx, cb0[13].xxxx, cb0[13].yyyy mul r1.xyz, r0.yyyy, cb0[10].xyzx mad r0.xyw, r0.xxxx, cb0[9].xyxz, r1.xyxz mad r0.xyz, r0.zzzz, cb0[11].xyzx, r0.xywx dp3 r0.w, r0.xyzx, r0.xyzx rsq r0.w, r0.w mul r0.xyz, r0.wwww, r0.xyzx ieq r1.xy, cb0[8].zzzz, l(1, 2, 0, 0) movc r1.yzw, r1.yyyy, -r0.zzzz, -r0.xxyz movc r0.yzw, r1.xxxx, -r0.yyyy, r1.yyzw movc o0.xyz, cb0[8].zzzz, r0.yzwy, -r0.xxxx mov o0.w, l(0) ret // Approximately 0 instruction slots used #endif const BYTE g_DebugNormals_PS_FETCH_GBUFFER_NORMAL_1_D3D11[] = { 68, 88, 66, 67, 163, 13, 229, 178, 205, 16, 29, 122, 39, 148, 83, 188, 231, 187, 229, 36, 1, 0, 0, 0, 20, 3, 0, 0, 3, 0, 0, 0, 44, 0, 0, 0, 132, 0, 0, 0, 184, 0, 0, 0, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 3, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 69, 88, 84, 2, 0, 0, 80, 0, 0, 0, 149, 0, 0, 0, 106, 8, 0, 1, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 14, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 1, 0, 0, 0, 85, 85, 0, 0, 100, 32, 0, 4, 50, 16, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 27, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 0, 0, 0, 0, 54, 0, 0, 8, 194, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 45, 0, 0, 137, 194, 0, 0, 128, 67, 85, 21, 0, 114, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 1, 0, 0, 0, 50, 0, 0, 11, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 6, 128, 32, 0, 0, 0, 0, 0, 13, 0, 0, 0, 86, 133, 32, 0, 0, 0, 0, 0, 13, 0, 0, 0, 56, 0, 0, 8, 114, 0, 16, 0, 1, 0, 0, 0, 86, 5, 16, 0, 0, 0, 0, 0, 70, 130, 32, 0, 0, 0, 0, 0, 10, 0, 0, 0, 50, 0, 0, 10, 178, 0, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 0, 0, 0, 0, 70, 136, 32, 0, 0, 0, 0, 0, 9, 0, 0, 0, 70, 8, 16, 0, 1, 0, 0, 0, 50, 0, 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 166, 10, 16, 0, 0, 0, 0, 0, 70, 130, 32, 0, 0, 0, 0, 0, 11, 0, 0, 0, 70, 3, 16, 0, 0, 0, 0, 0, 16, 0, 0, 7, 130, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 68, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 32, 0, 0, 11, 50, 0, 16, 0, 1, 0, 0, 0, 166, 138, 32, 0, 0, 0, 0, 0, 8, 0, 0, 0, 2, 64, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 0, 11, 226, 0, 16, 0, 1, 0, 0, 0, 86, 5, 16, 0, 1, 0, 0, 0, 166, 10, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 6, 9, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 55, 0, 0, 10, 226, 0, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0, 0, 86, 5, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 86, 14, 16, 0, 1, 0, 0, 0, 55, 0, 0, 11, 114, 32, 16, 0, 0, 0, 0, 0, 166, 138, 32, 0, 0, 0, 0, 0, 8, 0, 0, 0, 150, 7, 16, 0, 0, 0, 0, 0, 6, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 62, 0, 0, 1 }; #if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Position 0 xyzw 0 POS float xy // TEXCOORD 0 xy 1 NONE float // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_TARGET 0 xyzw 0 TARGET float xyzw // ps_5_0 dcl_globalFlags refactoringAllowed dcl_constantbuffer cb0[14], immediateIndexed dcl_resource_texture2dms(0) (float,float,float,float) t1 dcl_input_ps_siv linear noperspective v0.xy, position dcl_output o0.xyzw dcl_temps 2 ftoi r0.xy, v0.xyxx mov r0.zw, l(0,0,0,0) ldms_indexable(texture2dms)(float,float,float,float) r0.xyz, r0.xyzw, t1.xyzw, l(0) mad r0.xyz, r0.xyzx, cb0[13].xxxx, cb0[13].yyyy mul r1.xyz, r0.yyyy, cb0[10].xyzx mad r0.xyw, r0.xxxx, cb0[9].xyxz, r1.xyxz mad r0.xyz, r0.zzzz, cb0[11].xyzx, r0.xywx dp3 r0.w, r0.xyzx, r0.xyzx rsq r0.w, r0.w mul r0.xyz, r0.wwww, r0.xyzx ieq r1.xy, cb0[8].zzzz, l(1, 2, 0, 0) movc r1.yzw, r1.yyyy, -r0.zzzz, -r0.xxyz movc r0.yzw, r1.xxxx, -r0.yyyy, r1.yyzw movc o0.xyz, cb0[8].zzzz, r0.yzwy, -r0.xxxx mov o0.w, l(0) ret // Approximately 0 instruction slots used #endif const BYTE g_DebugNormals_PS_FETCH_GBUFFER_NORMAL_2_D3D11[] = { 68, 88, 66, 67, 34, 127, 46, 58, 101, 211, 8, 235, 151, 213, 82, 134, 109, 167, 144, 55, 1, 0, 0, 0, 28, 3, 0, 0, 3, 0, 0, 0, 44, 0, 0, 0, 132, 0, 0, 0, 184, 0, 0, 0, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 3, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 69, 88, 92, 2, 0, 0, 80, 0, 0, 0, 151, 0, 0, 0, 106, 8, 0, 1, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 14, 0, 0, 0, 88, 32, 0, 4, 0, 112, 16, 0, 1, 0, 0, 0, 85, 85, 0, 0, 100, 32, 0, 4, 50, 16, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 27, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 0, 0, 0, 0, 54, 0, 0, 8, 194, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 0, 139, 2, 1, 0, 128, 67, 85, 21, 0, 114, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 50, 0, 0, 11, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 6, 128, 32, 0, 0, 0, 0, 0, 13, 0, 0, 0, 86, 133, 32, 0, 0, 0, 0, 0, 13, 0, 0, 0, 56, 0, 0, 8, 114, 0, 16, 0, 1, 0, 0, 0, 86, 5, 16, 0, 0, 0, 0, 0, 70, 130, 32, 0, 0, 0, 0, 0, 10, 0, 0, 0, 50, 0, 0, 10, 178, 0, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 0, 0, 0, 0, 70, 136, 32, 0, 0, 0, 0, 0, 9, 0, 0, 0, 70, 8, 16, 0, 1, 0, 0, 0, 50, 0, 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 166, 10, 16, 0, 0, 0, 0, 0, 70, 130, 32, 0, 0, 0, 0, 0, 11, 0, 0, 0, 70, 3, 16, 0, 0, 0, 0, 0, 16, 0, 0, 7, 130, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 68, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 32, 0, 0, 11, 50, 0, 16, 0, 1, 0, 0, 0, 166, 138, 32, 0, 0, 0, 0, 0, 8, 0, 0, 0, 2, 64, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 0, 11, 226, 0, 16, 0, 1, 0, 0, 0, 86, 5, 16, 0, 1, 0, 0, 0, 166, 10, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 6, 9, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 55, 0, 0, 10, 226, 0, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0, 0, 86, 5, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 86, 14, 16, 0, 1, 0, 0, 0, 55, 0, 0, 11, 114, 32, 16, 0, 0, 0, 0, 0, 166, 138, 32, 0, 0, 0, 0, 0, 8, 0, 0, 0, 150, 7, 16, 0, 0, 0, 0, 0, 6, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 62, 0, 0, 1 }; namespace Generated { void DebugNormals_PS::Create(DevicePointer Device) { m_Shader[ShaderPermutations::FETCH_GBUFFER_NORMAL_0].Create(Device, g_DebugNormals_PS_FETCH_GBUFFER_NORMAL_0_D3D11, sizeof(g_DebugNormals_PS_FETCH_GBUFFER_NORMAL_0_D3D11)); m_Shader[ShaderPermutations::FETCH_GBUFFER_NORMAL_1].Create(Device, g_DebugNormals_PS_FETCH_GBUFFER_NORMAL_1_D3D11, sizeof(g_DebugNormals_PS_FETCH_GBUFFER_NORMAL_1_D3D11)); m_Shader[ShaderPermutations::FETCH_GBUFFER_NORMAL_2].Create(Device, g_DebugNormals_PS_FETCH_GBUFFER_NORMAL_2_D3D11, sizeof(g_DebugNormals_PS_FETCH_GBUFFER_NORMAL_2_D3D11)); } void DebugNormals_PS::Release(DevicePointer Device) { m_Shader[ShaderPermutations::FETCH_GBUFFER_NORMAL_0].Release(Device); m_Shader[ShaderPermutations::FETCH_GBUFFER_NORMAL_1].Release(Device); m_Shader[ShaderPermutations::FETCH_GBUFFER_NORMAL_2].Release(Device); } }